(1/encounter) Force a nearby enemy to reroll an attack with disadvantage.
Can occasionally remind the party what they are suppose to be talking to an NPC about.
(1/scene) Can give a party member advantage on a social roll.
- • Surprise!
"Invisibly" sneak behind a creature you can see. Target is Distracted for the remainder of your turn.
- • Stab.
1d4. (Advantage VS Distracted targets). Explode dice as normal.
When Nick drops to 0 HP, he can freely sneak away from the encounter. If they feel loyalty to the party, they might come back next round.
This is good companion for a young, inexperienced, or distracted party.