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MechKit

MechKit

Lvl 1/2 small jerbeen/mousefolk
18
Standing leap.

Can jump 6 spaces away, or 15 ft high.

Team Tactics.

Has advantage when with another Jerbeen Thief is near.

I am a Thief.

On crit., target makes a DEX or STR save to keep their weapon in hand (Easy, DC 8)

Attack twice:
  • Dagger.

Lvl 2 foxfolk/vulpin
M27
Evasive.

Advantage of DEX saves.

Attack twice:
  • • Bite.

  • • Short Sword.

  • • Short Bow.

Lvl 1/2 racoonfolk, mapach
18
Resilience.

Advantage on poison saving throws.

Skulker.

Advantage on stealth checks.

Choose one.
  • • Short Sword.

    + 3

  • • Short Bow.

    + 3

Lvl 1/4
3312
Mucus.

Melee weapons will stick to the slime. DC 12 Might check to remove.

Move then:
  • Pseudopod.

Lvl 1/2
3320
Digestive Touch.

A successful attack from a slime bestows the Digested condition. They deal an additional 2 damage time for each time the target has been Digested this encounter.

Sticky slime trail.

The slime can leave behind a sticky trail. DC 8 Might to break free.

Move then:
  • Acidic Touch.

    + 2 + ( 2 * Digested level )