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ClockWorkTrex8

Lvl 6 large
366
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

Mighty Fall.

When knocked Prone, ALL adjacent creatures smaller than you take 12 Damage and are knocked Prone.

Tangled Mass.

On death: Summon 4 Puppet Minions in Reach 2.

  • Thrash (2x). + 6
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

Puppet Shield.

(1/turn) Can force Stringbound creatures to interpose for you for free.

Choose twice:
  • Conscription.

    (Reach 2) Summon 2 Puppet Minions, they act immediately.

  • Compulsion.

    (Reach 4) An enemy becomes Stringbound until healed. DC 12 WIL save, you spend their action to attack with a weapon or cantrip. On save, they are knocked Prone.

942
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

  • Shears. + 12.

    On Hit: if the target is Stringbound, automatic crit instead.

Lvl 3 small
30
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

Choose both, if able:
  • Entwine.

    (Reach 8) 1d6 + 6 psychic damage. On hit: Slowed and Stringbound until the start of your next turn.

  • Manipulate.

    (Reach 2) Force a Stringbound enemy to attack for free using a weapon or cantrip.

36
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

  • Ventriloquism.

    1d6 psychic damage to all enemies who can hear you, then swap your position with ANY Stringbound creature.

M30
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

Choose one:
  • Bash. + 6
  • Flail.

    If prone, 1d6 + 6 damage to ALL adjacent creatures, then stand up.

Lvl 1/2 small
18
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

  • Stab. + 2
Lvl 1/4 small
Marionette: Stringbound.

Double your speed moving towards enemies, but whenever you are crit, fall Prone.

  • Stab.

    1d6 (follows minion rules).