ClockWorkTrex8
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
When knocked Prone, ALL adjacent creatures smaller than you take 12 Damage and are knocked Prone.
On death: Summon 4 Puppet Minions in Reach 2.
- Thrash (2x).2d6 + 6
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
(1/turn) Can force Stringbound creatures to interpose for you for free.
- •Conscription.
(Reach 2) Summon 2 Puppet Minions, they act immediately.
- •Compulsion.
(Reach 4) An enemy becomes Stringbound until healed. DC 12 WIL save, you spend their action to attack with a weapon or cantrip. On save, they are knocked Prone.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- Shears.2d6 + 12.
On Hit: if the target is Stringbound, automatic crit instead.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- •Entwine.
(Reach 8) 1d6 + 6 psychic damage. On hit: Slowed and Stringbound until the start of your next turn.
- •Manipulate.
(Reach 2) Force a Stringbound enemy to attack for free using a weapon or cantrip.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- Ventriloquism.
1d6 psychic damage to all enemies who can hear you, then swap your position with ANY Stringbound creature.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- •Bash.2d6 + 6
- •Flail.
If prone, 1d6 + 6 damage to ALL adjacent creatures, then stand up.
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- Stab.1d6 + 2
Double your speed moving towards enemies, but whenever you are crit, fall Prone.
- Stab.
1d6 (follows minion rules).