Elemental power flows through all things… find it, study it, and harness it. A mage is bestowed their first strand of the Tapestry at birth; however, true mastery eludes those who idly rest upon this innate endowment. Instead, they diligently refine their natural gifts through scholarly pursuit.
Mages are Spellshapers who customize the spells they cast, masters of Elemental Mastery who harness fire, ice, and lightning, and must choose between Chaos or Control.
Elemental Spellcasting
You know Fire, Ice, and Lightning cantrips.
Mana and Unlock Tier 1 Spells
You unlock tier 1 Fire, Ice, and Lightning spells and gain a mana pool. Maximum is always equal to (INT×3)+LVL and recharges on a Safe Rest.
Talented Researcher
Gain advantage on Arcana or Lore checks when you have access to a large amount of books and time to study them.
Subclass
Choose a Mage subclass.
Elemental Mastery
Learn the Utility Spells from 1 spell school you know.
Spellshaper
You gain the ability to enhance your spells with powerful effects by spending additional mana. Choose 2 Spellshaper abilities.
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Key Stat Increase
+1 INT or WIL.
Elemental Surge
When you roll Initiative, regain WIL mana (this expires at the end of combat if unused).
Secondary Stat Increase
+1 STR or DEX.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Elemental Mastery (2)
Learn the Utility Spells from a 2nd spell school you know.
Subclass
Gain your Mage subclass feature.
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Key Stat Increase
+1 INT or WIL.
Spellshaper (2)
Choose 1 additional Spellshaper ability.
Secondary Stat Increase
+1 STR or DEX.
Elemental Surge (2)
Your Elemental Surge ability now regains WIL+1d4 mana.
Tier 5 Spells
You may now cast tier 5 spells and upcast spells at tier 5.
Upgraded Cantrips
Your cantrips grow stronger.
Subclass
Gain your Mage subclass feature.
Tier 6 Spells
You may now cast tier 6 spells and upcast spells at tier 6.
Key Stat Increase
+1 INT or WIL.
Spellshaper (3)
Choose 1 additional Spellshaper ability.
Secondary Stat Increase
+1 STR or DEX.
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
Elemental Mastery (3)
Learn the Utility Spells from a 3rd spell school you know.
Subclass
Gain your Mage subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 8 Spells
You may now cast tier 8 spells and upcast spells at tier 8.
Key Stat Increase
+1 INT or WIL.
Elemental Surge (3)
Your Elemental Surge ability now regains WIL+2d4 mana.
Secondary Stat Increase
+1 STR or DEX.
Tier 9 Spells
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon
Choose an Epic Boon.
Archmage
+1 to any 2 of your stats. The first tiered spell you cast each encounter costs 1 action less and 5 fewer mana.
Upgraded Cantrips
Your cantrips grow stronger.
Spellshaper
Gain Spellshaper abilities as you level up. You may use 1/turn.
Dimensional Compression
(1 or more mana) +4 range to a spell for each additional mana spent.
Echo Casting
(2×mana, min. 1 mana) When you cast a tiered, single-target spell, you may cast a copy of that spell on a 2nd target for free.
Elemental Destruction
(1 or more mana) After you hit with a spell, you may spend 1 or more mana (up to your WIL) to reroll 1 die per mana spent.
Elemental Transmutation
(1 mana) Change the damage type of a spell to: Fire, Ice, Lightning, Necrotic, or Radiant.
Extra-Dimensional Vision
(2 mana) You may ignore the line of sight requirement of a spell. Your spell will phase through barriers and obstacles to reach a target you know of within range.
Methodical Spellweaver
(–2 mana) Spend 1 additional action to reduce the mana cost of a spell by 2 (min 1).
Precise Casting
(1+ mana) Choose 1 creature per mana spent to be unaffected by a spell you cast.
Stretch Time
(2 mana) Reduce the action cost of a spell by 1 (min 1).