Mage

Elemental power flows through all things… find it, study it, and harness it. A mage is bestowed their first strand of the Tapestry at birth; however, true mastery eludes those who idly rest upon this innate endowment. Instead, they diligently refine their natural gifts through scholarly pursuit.

Mages are Spellshapers who customize the spells they cast, masters of Elemental Mastery who harness fire, ice, and lightning, and must choose between Chaos or Control.

Key Stats
INT
WIL
Hit Die
d6
HP
10
Saves
STR
INT+
Armor
Cloth
Weapons
Blades, Staves, Wands
Gear:Adventurer's Garb, Staff, Soap
LVL 1
Elemental Spellcasting

You know Fire, Ice, and Lightning cantrips.

LVL 2
Mana and Unlock Tier 1 Spells

You unlock tier 1 Fire, Ice, and Lightning spells and gain a mana pool. Maximum is always equal to (INT×3)+LVL and recharges on a Safe Rest.

Talented Researcher

Gain advantage on Arcana or Lore checks when you have access to a large amount of books and time to study them.

LVL 3
Subclass

Choose a Mage subclass.

Elemental Mastery

Learn the Utility Spells from 1 spell school you know.

LVL 4
Spellshaper

You gain the ability to enhance your spells with powerful effects by spending additional mana. Choose 2 Spellshaper abilities.

Tier 2 Spells

You may now cast tier 2 spells and upcast spells at tier 2.

Key Stat Increase

+1 INT or WIL.

LVL 5
Elemental Surge

When you roll Initiative, regain WIL mana (this expires at the end of combat if unused).

Secondary Stat Increase

+1 STR or DEX.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 6
Tier 3 Spells

You may now cast tier 3 spells and upcast spells at tier 3.

Elemental Mastery (2)

Learn the Utility Spells from a 2nd spell school you know.

LVL 7
Subclass

Gain your Mage subclass feature.

LVL 8
Tier 4 Spells

You may now cast tier 4 spells and upcast spells at tier 4.

Key Stat Increase

+1 INT or WIL.

LVL 9
Spellshaper (2)

Choose 1 additional Spellshaper ability.

Secondary Stat Increase

+1 STR or DEX.

LVL 10
Elemental Surge (2)

Your Elemental Surge ability now regains WIL+1d4 mana.

Tier 5 Spells

You may now cast tier 5 spells and upcast spells at tier 5.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 11
Subclass

Gain your Mage subclass feature.

LVL 12
Tier 6 Spells

You may now cast tier 6 spells and upcast spells at tier 6.

Key Stat Increase

+1 INT or WIL.

LVL 13
Spellshaper (3)

Choose 1 additional Spellshaper ability.

Secondary Stat Increase

+1 STR or DEX.

LVL 14
Tier 7 Spells

You may now cast tier 7 spells and upcast spells at tier 7.

Elemental Mastery (3)

Learn the Utility Spells from a 3rd spell school you know.

LVL 15
Subclass

Gain your Mage subclass feature.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 16
Tier 8 Spells

You may now cast tier 8 spells and upcast spells at tier 8.

Key Stat Increase

+1 INT or WIL.

LVL 17
Elemental Surge (3)

Your Elemental Surge ability now regains WIL+2d4 mana.

Secondary Stat Increase

+1 STR or DEX.

LVL 18
Tier 9 Spells

You may now cast tier 9 spells and upcast spells at tier 9.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
Archmage

+1 to any 2 of your stats. The first tiered spell you cast each encounter costs 1 action less and 5 fewer mana.

Upgraded Cantrips

Your cantrips grow stronger.

Spellshaper

Gain Spellshaper abilities as you level up. You may use 1/turn.

Dimensional Compression

(1 or more mana) +4 range to a spell for each additional mana spent.

Echo Casting

(2×mana, min. 1 mana) When you cast a tiered, single-target spell, you may cast a copy of that spell on a 2nd target for free.

Elemental Destruction

(1 or more mana) After you hit with a spell, you may spend 1 or more mana (up to your WIL) to reroll 1 die per mana spent.

Elemental Transmutation

(1 mana) Change the damage type of a spell to: Fire, Ice, Lightning, Necrotic, or Radiant.

Extra-Dimensional Vision

(2 mana) You may ignore the line of sight requirement of a spell. Your spell will phase through barriers and obstacles to reach a target you know of within range.

Methodical Spellweaver

(–2 mana) Spend 1 additional action to reduce the mana cost of a spell by 2 (min 1).

Precise Casting

(1+ mana) Choose 1 creature per mana spent to be unaffected by a spell you cast.

Stretch Time

(2 mana) Reduce the action cost of a spell by 1 (min 1).