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Mage— Invoker of —Void

Part of Destiny: Nimble

Level 3

Attuned - Force.

Gain the Void Spell School. If you have Void spells already, replace them with new ones.

Singularity.

Defensive spells you cast on yourself are always cast as if you spent +1 Mana on them, ignoring your usual upcasting limit.

Warp Field.

Reaction: When an ally within 6 Defends, you may spend 1 Mana to cast a Ward on them

- Elemental Ward The attacker first suffers KEY damage ignoring armor and becomes Weakened

- Mental Ward Attacks miss them on 1 higher, and they become Weakened on miss. Target gains +KEY speed on their next turn

- Physical Ward grant 2xKEY temp HP, which goes away at the start of the target’s next turn. Creature that breaks this HP becomes Weakened

Level 7

Adept of Fission.

Singularity spells cost 1 less mana. Warp Fields gain +KEY effectiveness.

Level 11

Ready Fusion.

Your first Singularity spell you cast each combat while dying is free and does not require a save. Your Warp Fields gain +2 range, +KEY effectiveness, and 1/encounter casting them on a dying creature gives them +1 Action.

Level 15

Master of Particles.

Singularity spells can effect a 2nd target within range when cast on yourself. (1/safe rest) Reaction (when a friendly creature is attacked): Up to KEY creatures within 8 gain ALL three Warp Fields.