MageInvoker ofKNOWLEDGE

Level 3

Erudition.

Each time you level up, learn one cantrip, utility spell or tiered spell up to your unlocked tier of spells; choose from any spell school. During a Safe Rest, you can study one spell scroll or wand up to your unlocked tier of spells; you may learn the spell it contains.

Magic Tome.

Your maximum number of known spells is equal to your mana pool’s maximum. On a Safe Rest, you may change your known spells from schools other than Fire, Ice or Lightning. When learning a new spell, you may swap it for any already known spell.

Level 7

Arcane Recreation.

2 actions: After witnessing a creature perform a non-melee, weaponless ability, roll an Arcane check (DC 10+LVL). On a success, learn that ability as a spell of a tier equal to half the creature’s LVL rounded down (min 0, max 9). Spells gained this way cannot be upcasted, but can be enhanced with Spellshaper.

Level 11

Spell Twister.

You now may use up to 3 different Spellshaper abilities per turn.

Level 15

All-Knowing.

When rolling Initiative, choose 1 spell. The next time you cast this spell in this encounter, upcast it to your highest unlocked tier and ignore mana cost. Additionally, the number of spells you know is no longer limited by your Magic Tome.