C

Cheldog

Level 5 Solo Large Avatar
M150
STR++ WIL+
Mourning Wail.

At the start of each of the Avatar's turns, Heroes that can hear must make a WIL Save (DC 12) or gain a stack of Dehydrated. Healing or getting wet removes movement penalty.

Choose one.
  • Whirlpool.

    (1/round) Circle AOE Template. Difficult Terrain. On next turn deal 2d6+20 damage to all creatures in the area. If target takes damage, they become wet.

  • Command Tear Elementals.

    (1/round) If there are no Tear Elementals alive, Summon 2 Tear Elementals. Each Elemental Moves 8 along the wall and creates a Rectangle AOE Template perpendicularly across the room. On next turn deal 1d12+20 damage to all creatures in area.

  • Flood.

    Quadrant AOE Template. 1d12+6 and Push 10. DC 12 STR Save for half damage and distance. Area is difficult terrain until next turn and makes creatures wet.

BLOODIED:

Mourn With Me. At 75 HP, all Heroes must immediately make a DC12 WIL Save or gain a stack of Dehydrated. Summon 3 Tear Elementals, up to a max of 3 alive.

LAST STAND:

The Avatar is dying! 50 more damage and it dies. Until then, DC for Mourning Wail and Flood increases to 14.