At the start of each of the Avatar's turns, Heroes that can hear must make a WIL Save (DC 12) or gain a stack of Dehydrated. Healing or getting wet removes movement penalty.
- •Whirlpool.
(1/round) Circle AOE Template. Difficult Terrain. On next turn deal 2d6+20 damage to all creatures in the area. If target takes damage, they become wet.
- •Command Tear Elementals.
(1/round) If there are no Tear Elementals alive, Summon 2 Tear Elementals. Each Elemental Moves 8 along the wall and creates a Rectangle AOE Template perpendicularly across the room. On next turn deal 1d12+20 damage to all creatures in area.
- •Flood.
Quadrant AOE Template. 1d12+6 and Push 10. DC 12 STR Save for half damage and distance. Area is difficult terrain until next turn and makes creatures wet.
Mourn With Me. At 75 HP, all Heroes must immediately make a DC12 WIL Save or gain a stack of Dehydrated. Summon 3 Tear Elementals, up to a max of 3 alive.
The Avatar is dying! 50 more damage and it dies. Until then, DC for Mourning Wail and Flood increases to 14.
Dehydrated: Lose 1 Hit Die and suffer a -1 penalty to movement speed until healed or getting wet.
Tear Elementals: 1 HP. Only act when commanded.