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Mage— Invoker of —Arcane Knight

"Those who neglect to sharpen their mind might be no better than animals. But having a helpless body unable to enact change in the world might be even worse."

This subclass is about turning the Mage into a capable melee combatant.

Level 3

Arcane Ward.

(INT/encounter) Spell you use to Defend cost -1 mana.

Martial Studies.

You can wear Leather and Mail Armor and have Advantage on Concentration checks.

Savant's Strike.

(1/round) After attacking in melee you can cast a cantrip for free.

Level 7

Mage Armor.

Gain INT Armor.

Watchful Guardian.

Spells that allow you to Defend for free as a Reaction may be casted on a Single Target at Range 4 using your Defense Reaction.

Level 11

Eldritch Knight.

You can wear Plate Armor, use all Melee Weapons and all Shields.

Magical Bulwark.

If you Defend using a spell you can perform a second Defend Reaction this round.

Level 15

Instinctual Defense.

When you Defend using a spell, if you took no damage, you gain an additional Action for your next turn.