You have learned to perceive the world through more than ordinary senses. The faintest disturbance in the air, the subtle change in someone's expression, or the sensation of magic brushing against your skin can reveal what others cannot perceive. With practice, these sensations become glimpses of what was, what is, and what might yet be.
Level 3
Supernatural Senses.
You gain Blindsight 6. While at maximum HP, you have Advantage on Perception, Insight, and Influence checks. Additionally, you can attune your senses to magic. By expending 1 Mana, you can sense the presence of magic within 12 spaces for 10 minutes. You know the location of magical creatures, objects, and ongoing magical effects within range, but not their nature or exact properties.
Level 7
Premonition.
After a Safe Rest, roll a number of d20s equal to half your WIL, rounded up, and record the results.
When you or a creature you can perceive within your Blindsight makes a d20 roll, you may replace the roll with one of your Premonition dice. You must do so before the roll is made. A Premonition die is expended when used. You lose all unused Premonition dice when you take another Safe Rest.
Level 11
Unerring Perception.
Your supernatural senses become extraordinarily precise. You gain Blindsight 12. WIL/Encounter: When you cast a spell with an Attack Roll, the spell cannot miss. Alternatively, when an Attack targets you, the Attack cannot Crit.
Level 15
Empathic Perception.
Your senses can now extend through another creature. Action (5 Mana): Choose one willing creature within 1 Reach. You establish a sensory connection with that creature for 1 hour. This connection requires Concentration. While connected, the creature gains Darkvision 12, and you can perceive through its senses as though they were your own, losing your own special senses during the connection. While perceiving through the creature's senses, you can cast spells from its space as though you occupied that space.