Flamedancer

A dancer with many spicy moves. Literally spicy. Chili Pepper style. Uses all four stats - not for the faint of heart!

Spiced: You have disadvantage on all attacks and take 1 damage after you attack. After you take this damage, the condition ends.

Key Stats
DEX
WIL
Hit Die
D12d12
HP
18
Saves
INT
WIL+
Armor
Leather
Weapons
DEX
LVL 1
Provocative Strikes

Your first attack each turn gains "On Hit: Taunted"

Spicy Meal Prep

You can prepare a spicy meal as part of a rest. Anyone daring enough to eat this meal will suffer INT fire damage at the end of the rest but gain twice INT temporary hit points.

LVL 2
Chili Strike

Whenever you hit a Taunted creature, they become Spiced and are no longer Taunted.

LVL 3
Chef's Path

Choose a subclass and gain its level 3 feature.

LVL 4
Accumulated Spice

Each time you hit a Spiced creature, gain 1 Spicy Points. You can have a maximum of 2+STR Spicy Points, and they go away at the end of combat.

Seasoning Skills

Choose a Seasoning Skill.

LVL 5
Extra Spice

Whenever a creature Spiced by you moves for the first time on their turn, they take 1d8 fire damage.

LVL 6
Seasoning Skills

Choose a Seasoning Skill.

LVL 7
Chef's Path

You gain a new subclass feature.

LVL 8
Spice Cloud

2 actions: Everyone (including yourself) within Reach: 2 needs to make a WIL save or take 2d8 fire damage as you release a cloud of spicy chili powder.

LVL 9
Seasoning Skills

Choose a Seasoning Skill.

LVL 10
Unrelenting Spice

Whenever a creature Spiced by you starts their turn and moves for the first time on their turn, they take 2d6 fire damage. Replaces Extra Spice.

LVL 11
Chef's Path

You gain a new subclass feature.

LVL 12
Seasoning Skill

Choose a Seasoning Skill.

LVL 13
Spice Tolerance

You become immune to Spiced, and when you defend against fire damage you reduce the damage to zero.

LVL 14
Seasoning Skill

Choose a Seasoning Skill.

LVL 15
Chef's Path

You gain a new subclass feature.

LVL 16
Seasoning Skill

Choose a Seasoning Skill.

LVL 17
Ever Taunting

All of your attacks gain "On Hit: Taunted".

LVL 18
Spice Bomb

1 action (1/encounter): Everyone (including yourself) within Reach: 3 of a space within Range: 4 needs to make a STR save or take 3d12 fire damage as you release a cloud of spicy chili powder.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
The Spiciest Pepper

+1 to any of two of your stats. Your maximum Spicy Points increases to 5+INT and you start each encounter with 5 Spicy Points.

Seasoning Skills

How each flamedancer fights differs. These skills will help you cook each encounter to taste!

Too Spicy!

When you hit a Taunted enemy, you can spend 1 Spice Point to deal 2d6 fire damage to them.