A dancer with many spicy moves. Literally spicy. Chili Pepper style. Uses all four stats - not for the faint of heart!
Spiced: You have disadvantage on all attacks and take 1 damage after you attack. After you take this damage, the condition ends.
Provocative Strikes
Your first attack each turn gains "On Hit: Taunted"
Spicy Meal Prep
You can prepare a spicy meal as part of a rest. Anyone daring enough to eat this meal will suffer INT fire damage at the end of the rest but gain twice INT temporary hit points.
Chili Strike
Whenever you hit a Taunted creature, they become Spiced and are no longer Taunted.
Chef's Path
Choose a subclass and gain its level 3 feature.
Accumulated Spice
Each time you hit a Spiced creature, gain 1 Spicy Points. You can have a maximum of 2+STR Spicy Points, and they go away at the end of combat.
Seasoning Skills
Choose a Seasoning Skill.
Extra Spice
Whenever a creature Spiced by you moves for the first time on their turn, they take 1d8 fire damage.
Seasoning Skills
Choose a Seasoning Skill.
Chef's Path
You gain a new subclass feature.
Spice Cloud
2 actions: Everyone (including yourself) within Reach: 2 needs to make a WIL save or take 2d8 fire damage as you release a cloud of spicy chili powder.
Seasoning Skills
Choose a Seasoning Skill.
Unrelenting Spice
Whenever a creature Spiced by you starts their turn and moves for the first time on their turn, they take 2d6 fire damage. Replaces Extra Spice.
Chef's Path
You gain a new subclass feature.
Seasoning Skill
Choose a Seasoning Skill.
Spice Tolerance
You become immune to Spiced, and when you defend against fire damage you reduce the damage to zero.
Seasoning Skill
Choose a Seasoning Skill.
Chef's Path
You gain a new subclass feature.
Seasoning Skill
Choose a Seasoning Skill.
Ever Taunting
All of your attacks gain "On Hit: Taunted".
Spice Bomb
1 action (1/encounter): Everyone (including yourself) within Reach: 3 of a space within Range: 4 needs to make a STR save or take 3d12 fire damage as you release a cloud of spicy chili powder.
Epic Boon
Choose an Epic Boon.
The Spiciest Pepper
+1 to any of two of your stats. Your maximum Spicy Points increases to 5+INT and you start each encounter with 5 Spicy Points.
Seasoning Skills
How each flamedancer fights differs. These skills will help you cook each encounter to taste!
Too Spicy!
When you hit a Taunted enemy, you can spend 1 Spice Point to deal 2d6 fire damage to them.