Songweaver

Just TRY and resist my charm… Each Songweaver holds a spark granted to them by a muse at birth; a spark which fuels their creative energy in the form of a sharp wit, relentless humor, or moving art.

Songweavers Charm allies and inspire them to new heights, Use Lyrical Weaponry to dominate enemies, and Control the Battlefield with chords of chaos or debilitating rhapsodies.

Key Stats
WIL
INT
Hit Die
D8d8
HP
13
Saves
STR
WIL+
Armor
Cloth, Leather
Weapons
DEX
Gear:Adventurer's Garb, Instrument, Dagger, Mirror
LVL 1
Wind Spellcasting

You know cantrips from the Wind school and 1 other school of your choice. You also know the cantrip Vicious Mockery: (Wind cantrip) Action: Range: 12. Damage: 1d4+INT psychic (ignoring armor). On hit: the target is Taunted during their next turn. High Levels: +2 damage every 5 levels.

Songweaver's Inspiration

(2×WIL times/Safe Rest) Free Reaction: Allow an ally to reroll a single die related to an attack or save (must keep either result).

LVL 2
Mana and Unlock Tier 1 Spells

You unlock tier 1 spells in the schools you know and gain a mana pool equal to (INT×3)+LVL, recharges on a Safe Rest.

Jack of All Trades

When you Safe Rest, you may move a skill point as if you just leveled up.

Song of Rest

(1/day) Whenever you Field Rest, you may play a song and allow anyone who spends Hit Dice to heal additional HP equal to your WIL.

LVL 3
Subclass

Choose a Songweaver subclass.

Quick Wit

When you roll Initiative, you may regain 2 spent uses of your Songweaver's Inspiration (these expire at the end of combat if left unused).

Windbag

Choose 1 Utility Spell from each spell school you know.

LVL 4
Tier 2 Spells

You may now cast tier 2 spells and upcast spells at tier 2.

Key Stat Increase

+1 WIL or INT.

Lyrical Weaponry

Choose 1 ability from the Lyrical Weaponry list.

LVL 5
A "People" Person

You've met many people in your travels; some have even agreed to come to your aid should you need it. Choose 2 friends you know: you can temporarily summon them via song (1/Safe Rest each).

Upgraded Cantrips

Your cantrips grow stronger.

Secondary Stat Increase

+1 STR or DEX.

LVL 6
Tier 3 Spells

You may now cast tier 3 spells and upcast spells at tier 3.

Windbag (2)

Choose a 2nd Utility Spell from each spell school you know.

LVL 7
Subclass

Gain your Songweaver subclass feature.

LVL 8
Tier 4 Spells

You may now cast tier 4 spells and upcast spells at tier 4.

Key Stat Increase

+1 WIL or INT.

LVL 9
Lyrical Weaponry (2)

Choose a 2nd ability from the Lyrical Weaponry list.

Secondary Stat Increase

+1 STR or DEX.

LVL 10
Tier 5 Spells

You may now cast tier 5 spells and upcast spells at tier 5.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 11
Subclass

Gain your Songweaver subclass feature.

LVL 12
Tier 6 Spells

You may now cast tier 6 spells and upcast spells at tier 6.

Key Stat Increase

+1 WIL or INT.

LVL 13
Lyrical Weaponry (3)

Choose a 3rd ability from the Lyrical Weaponry list.

Secondary Stat Increase

+1 STR or DEX.

LVL 14
Tier 7 Spells

You may now cast tier 7 spells and upcast spells at tier 7.

Windbag (3)

You know all Utility Spells from the spell schools you know.

LVL 15
Subclass

Gain your Songweaver subclass feature.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 16
Tier 8 Spells

You may now cast tier 8 spells and upcast spells at tier 8.

Key Stat Increase

+1 WIL or INT.

LVL 17
Lyrical Weaponry (4)

Choose a 4th ability from the Lyrical Weaponry list.

Secondary Stat Increase

+1 STR or DEX.

LVL 18
Tier 9 Spells

You may now cast tier 9 spells and upcast spells at tier 9.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
I'm So Famous!

+1 to any 2 of your stats. Your Songweaver's Inspiration cannot fail (your target succeeds).

Upgraded Cantrips

Your cantrips grow stronger.

Lyrical Weaponry

Choose Lyrical Weaponry abilities as you level up.

Heroic Ballad

+2 max Songweaver's Inspiration charges. When used to reroll an ally's attack, your Songweaver's Inspiration also grants them +WIL damage on the attack.

Inspiring Anthem

(1/encounter) Action: Grant all friendly Dying creatures who can hear you 1 HP and 1 action.

Not My Beautiful Faaace!

(1/encounter) When you Defend, force the attacker to choose another target within range on a failed WIL save (if there is none, the attack fails). If they fail by 5 or more, they attack themselves instead.

Rhapsody of the Normal

When you roll 4 or more on your Vicious Mockery, you may spend a Songweaver's Inspiration charge to temporarily suppress any special abilities they have until the end of their next turn.

Song of Domination

(1/encounter) 2 actions: Play a bewitching tune, and all enemies within 6 spaces who hear it must make a WIL save. If they fail, you move them up to 6 spaces in any direction, and they cannot move on their next turn.