Just TRY and resist my charm… Each Songweaver holds a spark granted to them by a muse at birth; a spark which fuels their creative energy in the form of a sharp wit, relentless humor, or moving art.
Songweavers Charm allies and inspire them to new heights, Use Lyrical Weaponry to dominate enemies, and Control the Battlefield with chords of chaos or debilitating rhapsodies.
Wind Spellcasting
You know cantrips from the Wind school and 1 other school of your choice. You also know the cantrip Vicious Mockery: (Wind cantrip) Action: Range: 12. Damage: 1d4+INT psychic (ignoring armor). On hit: the target is Taunted during their next turn. High Levels: +2 damage every 5 levels.
Songweaver's Inspiration
(2×WIL times/Safe Rest) Free Reaction: Allow an ally to reroll a single die related to an attack or save (must keep either result).
Mana and Unlock Tier 1 Spells
You unlock tier 1 spells in the schools you know and gain a mana pool equal to (INT×3)+LVL, recharges on a Safe Rest.
Jack of All Trades
When you Safe Rest, you may move a skill point as if you just leveled up.
Song of Rest
(1/day) Whenever you Field Rest, you may play a song and allow anyone who spends Hit Dice to heal additional HP equal to your WIL.
Subclass
Choose a Songweaver subclass.
Quick Wit
When you roll Initiative, you may regain 2 spent uses of your Songweaver's Inspiration (these expire at the end of combat if left unused).
Windbag
Choose 1 Utility Spell from each spell school you know.
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Key Stat Increase
+1 WIL or INT.
Lyrical Weaponry
Choose 1 ability from the Lyrical Weaponry list.
A "People" Person
You've met many people in your travels; some have even agreed to come to your aid should you need it. Choose 2 friends you know: you can temporarily summon them via song (1/Safe Rest each).
Upgraded Cantrips
Your cantrips grow stronger.
Secondary Stat Increase
+1 STR or DEX.
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Windbag (2)
Choose a 2nd Utility Spell from each spell school you know.
Subclass
Gain your Songweaver subclass feature.
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Key Stat Increase
+1 WIL or INT.
Lyrical Weaponry (2)
Choose a 2nd ability from the Lyrical Weaponry list.
Secondary Stat Increase
+1 STR or DEX.
Tier 5 Spells
You may now cast tier 5 spells and upcast spells at tier 5.
Upgraded Cantrips
Your cantrips grow stronger.
Subclass
Gain your Songweaver subclass feature.
Tier 6 Spells
You may now cast tier 6 spells and upcast spells at tier 6.
Key Stat Increase
+1 WIL or INT.
Lyrical Weaponry (3)
Choose a 3rd ability from the Lyrical Weaponry list.
Secondary Stat Increase
+1 STR or DEX.
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
Windbag (3)
You know all Utility Spells from the spell schools you know.
Subclass
Gain your Songweaver subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 8 Spells
You may now cast tier 8 spells and upcast spells at tier 8.
Key Stat Increase
+1 WIL or INT.
Lyrical Weaponry (4)
Choose a 4th ability from the Lyrical Weaponry list.
Secondary Stat Increase
+1 STR or DEX.
Tier 9 Spells
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon
Choose an Epic Boon.
I'm So Famous!
+1 to any 2 of your stats. Your Songweaver's Inspiration cannot fail (your target succeeds).
Upgraded Cantrips
Your cantrips grow stronger.
Lyrical Weaponry
Choose Lyrical Weaponry abilities as you level up.
Heroic Ballad
+2 max Songweaver's Inspiration charges. When used to reroll an ally's attack, your Songweaver's Inspiration also grants them +WIL damage on the attack.
Inspiring Anthem
(1/encounter) Action: Grant all friendly Dying creatures who can hear you 1 HP and 1 action.
Not My Beautiful Faaace!
(1/encounter) When you Defend, force the attacker to choose another target within range on a failed WIL save (if there is none, the attack fails). If they fail by 5 or more, they attack themselves instead.
Rhapsody of the Normal
When you roll 4 or more on your Vicious Mockery, you may spend a Songweaver's Inspiration charge to temporarily suppress any special abilities they have until the end of their next turn.
Song of Domination
(1/encounter) 2 actions: Play a bewitching tune, and all enemies within 6 spaces who hear it must make a WIL save. If they fail, you move them up to 6 spaces in any direction, and they cannot move on their next turn.