This is an adaptation of the Swashbuckler class from Pathfinder 2nd Edition.
Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
Tumble Through
(1/turn) If you move through one or more spaces that are occupied by an enemy, your next melee attack that turn gains advantage.
Panache
After you hit with a Tumble Through attack (or other similarly daring feat, as determined by the GM), you gain Panache. While you have Panache, your Speed increases by DEX, and you deal an additional +LVL damage on your melee attacks.
Daring Feats. As the GM, reward creativity! If the maneuver that the Swashbuckler is performing requires at least one action and involves some level of risk, that's a great time to grant them Panache!
Stylish Finisher
(KEY times/Safe Rest, you must have Panache) Action: Make a melee attack. Panache deals an additional 1d8 damage instead. If any Finisher dice rolled less than your LVL, set it to your LVL. Your Panache is expended after the attack is completed.
Plummeting Roll
Ignore the first 30 ft. (6 spaces) of height when calculating fall damage. If you fall more than 10 ft. (2 spaces) and take no damage, you may move up to half your speed for free.
Subclass
Choose a Swashbuckler Subclass.
Tool of the Rakish
Choose a Tool of the Rakish.
Key Stat Increase
+1 DEX or WIL
Stylish Finisher (2)
Increase your Stylish Finish damage to 1d12.
Secondary Stat Increase
+1 STR or INT.
Tool of the Rakish (2)
Choose a Tool of the Rakish.
After You
You may choose to start combat with one action instead of rolling initiative. If you do, gain Panache.
Subclass
Gain your Swashbuckler subclass feature.
Plummeting Roll (2)
Increase Plummeting Roll height to 60ft. (12 squares).
Key Stat Increase
+1 DEX or WIL.
Tool of the Rakish (3)
Choose a Tool of the Rakish.
Secondary Stat Increase
+1 STR or INT
Stylish Finisher (3)
Increase your Stylish Finish die size to 1d20.
Thrillseeker
Your strikes are not subject to the disadvantage imposed by Rushed Strikes as long as you are striking a different creature each time.
Subclass
Gain your Swashbuckler subclass feature.
Tool of the Rakish (4)
Choose a Tool of the Rakish.
Key Stat Increase
+1 DEX or WIL
Plummeting Roll (3)
Plummeting Roll now ignores fall damage from any height.
Secondary Stat Increase
+1 STR or INT.
Tool of the Rakish (5)
Choose a Tool of the Rakish.
Stylish Finisher (4)
Increase your Stylish Finish die size to 2d20.
Subclass
Gain your Swashbuckler subclass feature.
Tool of the Rakish (6)
Choose a Tool of the Rakish.
Key Stat Increase
+1 DEX or WIL.
Paragon of Style
When you use Stylish Finisher, the attack has advantage.
Secondary Stat Increase
+1 STR or INT.
Ludicrous Luck
(1/turn) While you have Panache, you can reroll any single die on a weapon attack.
Epic Boon
Choose an Epic Boon.
Vivacious Afterimage
+1 to any 2 of your stats. After any turn you have moved and before your next turn, when you Defend, set the damage to 0.
Tools of the Rakish
Charmed Life
You gain advantage on WIL saves. When you succeed a saving throw, gain Panache.
Cheat Death
(1/Safe Rest). If you would drop to 0HP, you don’t. Instead, take no damage and gain Panache.
Crazy Plan
If you initiate combat with an appropriately risky maneuver, (swinging in on a chandelier, for example), roll Finesse for initiative. Gain Panache.
Extravagant Swing
You may spend an additional action on Stylish Finisher to double the bonus damage.
Flying Blade
Your Panache and Stylish Finisher now apply to Thrown DEX weapons as well. When you hit with Stylish Finisher using a Thrown weapon, apply half the damage to a second enemy within 2 spaces
Keen Eyes
Your Stylish Finish attacks ignore armor.
One For All
(WIL times/Encounter) Reaction: Allow an ally to reroll a missed attack or failed save. Gain Panache.
Slide and Slice
The first time you move through an enemy’s space each turn, deal KEY damage to them.
Stunning Finisher
Instead of dealing bonus damage with your Stylish Finisher, you may make the target Dazed until the end of their next turn.
The Bigger They Are…
When you move through the space of a creature that is larger than you, increase the next Primary Die roll against them by 1.