"HA-HA! YOU CANNOT DEFEAT ME, FOUL BEAST!"
Level 3
Antagonize.
Add +WIL to your weapon damage.
Demoralize.
When you Assess to Create an Opening, Frighten the target until the end of their next turn.
Level 7
Bon Mot.
(WIL times/Safe Rest) Reaction: Make an enemy reroll a successful save.
Hearty Bravado.
When you gain Panache, you gain half your LVL temp HP.
Level 11
Swaggering Initiative.
Add WIL to your Initiative. If you begin combat with 3 actions, you gain Panache.
Level 15
Derring-Do.
While you have Panache, you cannot have Disadvantage on an attack roll (besides the disadvantage incurred from rushed attacks).