Let all who are afflicted come. I will mend thy bones and soothe thy wounds. The Shepherd embodies the forces of Life and Death, wielding spells from chosen domains and leading a faithful Lifebinding Spirit companion.
Shepherds Embrace the Balance between healing and harm, Lead a Faithful Companion spirit, and tend to those in need.
Keeper of Life & Death
You know Radiant and Necrotic cantrips.
Searing Light
(WIL times/Safe Rest) Action: Heal or Inflict grievous injuries: Heal WIL d8 HP to a Dying creature within Reach 6, OR Inflict WIL d8 radiant damage to an undead or Bloodied enemy within Reach 6.
Mana and Unlock Tier 1 Spells
You unlock tier 1 Radiant and Necrotic spells and gain a mana pool equal to (WIL×3)+LVL, recharges on a Safe Rest.
Lifebinding Spirit
(Radiant Spell, Tier 1) Action: Summon a spirit companion that follows you and is immune to harm. It lasts until you cast this spell again, take a Safe Rest, or it heals a number of times equal to the mana spent summoning it. Action: It attacks or heals a creature within Reach 4 for 1d6+WIL radiant damage (ignoring armor) or heals for the same amount. Upcasting: Increment its die size by 1 (max d12), +1 healing use.
Subclass
Choose a Shepherd subclass.
Master of Twilight
Choose 1 Necrotic and 1 Radiant Utility Spell.
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Key Stat Increase
+1 WIL or STR.
Secondary Stat Increase
+1 INT or DEX.
Upgraded Cantrips
Your cantrips grow stronger.
Sacred Grace
Choose 2 Sacred Graces.
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Master of Twilight (2)
Choose a 2nd Necrotic and Radiant Utility Spell.
Subclass
Gain your Shepherd subclass feature.
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Key Stat Increase
+1 WIL or STR.
Sacred Grace (2)
Choose a 3rd Sacred Graces.
Secondary Stat Increase
+1 INT or DEX.
Tier 5 Spells
You may now cast tier 5 spells and upcast spells at tier 5.
Upgraded Cantrips
Your cantrips grow stronger.
Subclass
Gain your Shepherd subclass feature.
Master of Twilight (3)
You know all Necrotic and Radiant Utility Spells.
Tier 6 Spells
You may now cast tier 6 spells and upcast spells at tier 6.
Key Stat Increase
+1 WIL or STR.
Sacred Grace (3)
Choose a 4th Sacred Graces.
Secondary Stat Increase
+1 INT or DEX.
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
Subclass
Gain your Shepherd subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Tier 8 Spells
You may now cast tier 8 spells and upcast spells at tier 8.
Key Stat Increase
+1 WIL or STR.
Revitalizing Blessing
(1/round) Whenever you roll a 6 or higher on one or more healing die, the target may recover one Wound.
Secondary Stat Increase
+1 INT or DEX.
Tier 9 Spells
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon
Choose an Epic Boon.
Twilight Sage
+1 to any 2 of your stats. Your Lifebinding Spirit rolls twice as many dice.
Upgraded Cantrips
Your cantrips grow stronger.
Sacred Graces
Choose Sacred Graces as you level up.
Assist Me, My Friend!
Whenever you make your first melee attack each round, you may add your Lifebinding Spirit's damage to the attack.
Empowered Companion
Whenever you spend mana to call forth your Lifebinding Spirit, you cast it as if you spent 1 additional mana (ignoring the typical spell tier restrictions). The maximum die size is now a d20.
Guiding Spirit
When your Lifebinding Spirit rolls a 6 or higher on its damage die, the target begins to glow with radiant light. The next attack against that target has advantage.
Hasty Companion
+4 Reach for your Lifebinding Spirit. It can also act for free when summoned.
Illuminate Soul
Action: A creature within 6 spaces begins to glow with radiant light. For 1 Round, attacks against them are made with your choice of advantage or disadvantage. You may do this WIL times per Safe Rest.
Light Bearer
Regain 1 use of Searing Light when you roll Initiative (this expires if unspent at the end of combat).
Not Beyond MY Reach
You may target creatures who have been dead less than 1 round for healing. For every 10 HP a dead creature is healed this way, you may have them recover 1 Wound instead (you must heal at least 1 Wound to revive them).
Vengeful Spirit
Action: Your Lifebinding Spirit sacrifices itself to transform into a swirling vortex of radiant light that damages all enemies within 3 spaces of you, ignoring armor and cover. This lasts for a number of rounds equal to the healing charges left on the Lifebinding Spirit.