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uruzrune

Lvl 1/4 small gremlin
63
Gremlins: Uncanny dodger.

Cannot be hit or damaged.

Gremlins: Craft-hungry.

The gremlin is dispelled by sacrificing one or more exceptional crafted items. A separate sacrifice must be made for each gremlin.

Choose one:
  • Entropic field.

    (Range 8) 1 damage to all non-Gremlins.

  • Mischief?

    Make a mess, knock things over, steal tools, or break an Invention (until the end of combat).

  • More!

    (Range 8) Summon a gremlin. They do not act this turn.

Lvl 2 large bug
M2528
Foul Tempered.

(1/combat) Can be enraged while bloodied (DC 12 skill check). Loses enraged if healed above bloodied.

  • Pinch!.
Lvl 5 dwarf
M545
Fortification.

Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).

Can Interpose.
Choose one.
  • Hack and Slash. (x2).
  • Shield Bash...

    On damage: Push 2 spaces. On crit: Dazed and Prone.

Lvl 1/2 mutant
381
  • Claws!.

    (Follows minion rules.) On 12 or more damage from group: Poisoned. (Magical healing ends.)

Lvl 1
318
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

Choose one.
  • Blargh!

    (1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.

  • Thump..

    On crit: Blargh! recharges.

Lvl 1/2
3812
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

  • Claws! (x2)..

    On damage (both hit): Poisoned. (Magical healing ends.)

Lvl 2 large
3525
Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

  • Hamfist!..

    On crit: Prone. On miss: Clod becomes Prone.

535
Metallicity.

Zap! damage done to targets wearing or made of metal has an increased crit range (5-6).

Choose one.
  • Zap!. (Range 8).

    On crit: Zap! the nearest target up to 4 spaces away that has not been zapped this turn.

  • Give Me Your Metal!(Range 4).

    (Metallic mail or plate only) DC 12 STR save or Restrained until the end of their next turn, or Incapacitated if already Restrained.

Lvl 1 dwarf
M520
Fotification.

Increases the armor of each adjacent Dwarven ally by 1 step (None, Medium, Heavy).

Can Interpose.
  • Shield Bash...

    On damage: Push 1 space. On crit: Push 1 space and Dazed.

Lvl 1 dwarf
520
Choose one.
  • Crossbow...

    (Range 8)

  • Mace..