Fluxscar Mutant

Their minds and their bodies twisted by pits of demonfire that have burned for five hundred years, these mutants always fight to the death.

Fluxscar Mutant: Splat!

When crit, does its remaining HP in damage to all adjacent creatures, half on a DC 10 DEX save. Then, the Mutant dies.

Fluxscar Mutant: Boiling Blood.

Starting turn at 5 HP or less: The Mutant does not move or take an action. At the beginning of its next turn, Mutant's HP resets to maximum and then goes Splat!

Lvl 1/2
3812
  • Claws! (x2)..

    On damage (both hit): Poisoned. (Magical healing ends.)

Lvl 1
318
Choose one.
  • Blargh!

    (1 use) 4d4+4 (Cone 4) necrotic, DC 11 DEX save for half.

  • Thump..

    On crit: Blargh! recharges.

Lvl 2 large
3525
  • Hamfist!..

    On crit: Prone. On miss: Clod becomes Prone.

Fluxscar Mutant