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Pollywannahacker

Lvl 5 scroll-eating bug
M50
Scrollverfish: Scroll-Eater.

When combat begins, roll 1d6 and gain abilities:

  • 1: Attacks give Smoldering on crit. Gain Ignite.
  • 2: Attacks give Slowed on crit. Gain Shatter, half damage.
  • 3: Attacks give +1 action on crit. Gain Arc Lightning.
  • 4: Attacks are vicious. Gain Blustery Gale.
  • 5: Attacks heal for half. Gain Heal, 2 targets.
  • 6: Attacks deal +5 damage. Gain Shadow Trap.
Managorged.

When casting a spell, roll 1d4 and cast it at that Tier. Gain another use of Digested Magic when Bloodied.

  • Magic Missile (1d4×).(Range 8) 5 damage.

    OR:

  • Digested Magic.

    (1 use) Cast your eaten scroll.

Lvl 3 small scroll-eating bug
435
Scrollverfish: Scroll-Eater.

When combat begins, roll 1d6 and gain abilities:

  • 1: Attacks give Smoldering on crit. Gain Ignite.
  • 2: Attacks give Slowed on crit. Gain Shatter, half damage.
  • 3: Attacks give +1 action on crit. Gain Arc Lightning.
  • 4: Attacks are vicious. Gain Blustery Gale.
  • 5: Attacks heal for half. Gain Heal, 2 targets.
  • 6: Attacks deal +5 damage. Gain Shadow Trap.
  • Nibble..

    +1d6 for each Scrollverfish adjacent to the target. OR:

  • Digested Magic.

    (1 use) Cast your eaten scroll.

Lvl 6 animated ink bottle
M860
Liquid Form.

While you have Armor, you can only be damaged by the most recently hit target.

  • Indelible Blades..

    On hit: teleport 8, target is Blinded for 1 round. Target is Blinded until you take damage on crit.

Lvl 2 small malicious manuscript - Ranged
325
Floating Nuisance.

Immune to falling damage. Ranged attacks against you from Slowed creatures miss.

  • Paper Press (2×). (Range 10).

    On hit: Slowed, until the end of their next turn.

Lvl 4 small tree shrew - Ambusher
6640
Heat Balling.

At the start of their turn, Hampered targets take 10 Fire damage for each adjacent Sprayshrew.

  • Sizzling Spray.(Reach 3).

    Target is Blinded until they use an action to clear their eyes. OR:

  • Runaround. Bludgeoning.

    On crit: Blinded targets are Restrained until no Sprayshrews are adjacent.

Lvl 1/2 small
6
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Swipe & Skitter.

    1d6 Poison, then Leap 4.

Lvl 2 Ranged
638
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Blight Bomb.

    Creatures in a 2x2 area within 6 spaces take 2d6+2 Poison. OR:

  • Graser Shot.

    The next time a creature within 6 spaces would lose the Poisoned condition, they don't.

Lvl 4 large - Defender
M445
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

Unusual Adaptability.

Gain resistance to the most recent type of taken damage.

  • Giga Slammer. Poison.

    On hit: move 1 adjacent ally to ANY space in Reach. Move an enemy on crit.

Lvl 3 Support
M638
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • CLICK.

    3d6+3 (Range 8) Poison to a Poisoned target, ending the condition on hit. Then:

  • CLICKCLICKCLICK.

    3 allies within 8 spaces roll dice from Advantage as damage dice this round.

Lvl 1
632
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Encroach. Poison.

    On crit: an ally adjacent to the target attacks once for free.

Level 6 Solo Large Hopping Hawkger
M180
ALL+
Regret Nothing!

The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.

After each hero's turn, choose one.
  • Hawk Scan.

    Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.

  • Tiger Claw.

    Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.

  • Hopper Leap.

    Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.

BLOODIED:

At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.

LAST STAND:

The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!

Level 8 Solo Huge Treasure Golem
H240
STR+ DEX+
Goldforged.

Midas' Armor cannot be sundered or decreased by heroes' abilities. Any attack that ignores Armor (crits, vulnerabilities) will decrement Midas' Armor that round.

Heroes may spend an action and make a melee attack against Midas. On a failed STR or DEX save (DC 5+rolled damage) Midas is vulnerable against the used damage type for 1 attack.

Made of Money.

10gp (2400gp total) per taken damage is dropped by Midas. 1gp is scattered about for each point of damage dealt by Midas.

ACTIONS: After each hero’s turn, choose 1:
  • Coin Blast (x2).

    1d4+8 Bludgeoning. On hit: target is pushed 1 space. On crit: target is pushed 5-STR spaces.

  • Spray of Wealth.

    (Cone 4) 3d8 Bludgeoning. On hit: targets are pushed to the end of the Cone.

  • Midas' Touch.

    (1 use) Reaction: Opportunity Attack against a target that was pushed for d44 Necrotic. On hit: Petrified.

BLOODIED:

At 120 HP, Midas shrinks and falters, becoming Large size and ejecting 400gp! Coin Blast is 3x, Spray of Wealth is Cone 6, and Midas Touch recharges.

LAST STAND:

Midas is dying! 60 more damage and it dies! Until then; Coin Blast is 4x, Spray of Wealth is Cone 8, and Midas Touch recharges.