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Pollywannahacker

Level 3 Solo Large Arena Champion
90
STR+ INT-
SUBMISSION!

When Glorius inflicts the Grappled condition, the target is also Riding him. Any creature Grappled by him takes 1d4 every time they fail to break out of his grapple (DC12 STR). He can grapple up to two creatures at once.

THE BIZARRE CROWDPLEASER!

When critting, giving a creature a wound, succeeding a save, or just being awesome; Glorius will strike a EPIC POSE, winning the crowd's favor. Glorius can spend gained favor to improve his abilities.

ACTIONS: After each hero’s turn, choose 1:
  • MUSCLE TUSSLE!

    Move 8. Attack for 1d4 Bludgeoning. On hit: target is Grappled.

  • MAN-SLINGER!

    Throw a Grappled creature up to Range 8. It takes 2d6 Forced Movement damage and is knocked Prone. Spend up to 3 favor for +1d6 damage per favor.

  • FLEXIN' PECS (1 Favor)!

    Gain Armor against the next attack: Medium vs Reach, Heavy vs Range. Spend up to 2 favor to gain +1 instance of Armor per favor.

  • ULTRA GUILLOTINE (2 Favor)!

    Attack a Prone creature for 4d6+3 Bludgeoning, they are Dazed. Spend 1 favor to give Incapacitated instead of Dazed.

  • THE VILEDRIVER (3 Favor)!

    Attack a Hampered creature for 6d6+6 Bludgeoning.

BLOODIED:

At 45 HP, Glorius bulks up! He can grapple up to four creatures at once and MUSCLE TUSCLE becomes 2x.

LAST STAND:

Glorius is losing!? 23 more damage and he loses the fight! Until then, he gains twice as much favor from EPIC POSES!

Lvl 10 large antherion ursa - Defender
M690
Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Imposing Figure.

(1/Round) Interpose for an ally. Attackers Interposed against become Frightened.

Be-Ware.

Creatures Frightened by this Bearwere cannot willingly move away from it.

Choose two.
  • Frontclaw..

    Advantage on Frightened creatures. All instances of Advantage are converted into an Incremented damage dice (1 Advantage = 4d8 » 4d10, etc.).

  • Backpaw..

    On hit: +1 use of Imposing Figure this round. On crit: the next use of Imposing Figure causes Incapacitated instead of Frightened.

Lvl 8 antherion hog - Skirmisher
M65
Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Crush Rush.

(1/Round) Opportunity Attack: Any creature that moves within 8 spaces may be charged at (Line 8), taking a Tusk Swing + 4 damage per unmoved extra space. All creatures in the way are push aside and take 4 damage.

Choose one.
  • Tusk Swing.
  • Parry Away.(2x) (Reach 2).

    On hit: Target cannot target attacking Boarwere with a Reach attack on their next turn.

Lvl 6 antherion canine - Support
660
Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Full Moon.

(1/Round) Wolfwere may Help allies within Reach 2, if it can be reasonably explained.

Choose two.
  • Wolfstrike.(4x) .

    Attack any number of creatures within Reach 1. On hit: target is pushed back 1 space.

  • Bolstering Howl.(Range 8).

    Allies' next attack gains another damage dice.

Lvl 4 small antherion rodent - Ranged
845
Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Scurry.

Whenever a Ratman is Forcibly Moved/pushed or becomes Bloodied, Move 8 without provoking Opportunity Attack.

Choose one.
  • Stone Tail Sling.(2x) (Range 8).

    Vicious.

  • I Claw Your Face!(2x) .

    On hit: Move 8 without provoking Opportunity Attack.

Lvl 2 small cultist of therianthropy - Summoner
30
Ritual of Fang and Claw.

Multiple Beastzealots may grapple the same creature. If >=2 Beastzealots are grappling a creature, it becomes Incapacitated, and becomes a Ritual Sacrifice. Sacrifices have a Sacrifice Clock of 10+(2xKEY), Beastzealots may use their Ritual Knife to decrease this clock on their turn if grappling a sacrifice.

Once a Sacrifice Clock reaches 0: the Ritual Sacrifice gains a wound, grappled Beastzealots are thrown back STR spaces from the sacrifice, and are summoned (1d4).

  • 1: 4
  • 2: 3
  • 3: 2
  • 4: 1
Choose one.
  • Ritual Knife..

    On hit: Grappled.

  • Cowardly Warp.

    Teleport 8, MUST move away from hostiles.

Lvl 4 cephalopod jouster - Skirmisher
H6028
Shelled Cephalopod: Kinetic Shell.

Any creature your size or smaller within your path of forced movement is Riding you. Damage taken from forced movement is transferred to Riding creatures, or otherwise has no effect. This damage is halved if the creature is one size smaller than you or larger.

Movement from your actions are considered forced movement.

Pierced.

Creatures Riding you cannot take Reactions or willingly dismount you.

Creatures can make a DC 12 STR Save to dismount you at the beginning of their turn.

No more than one creature your size or smaller can be Riding you.

Damage Interactions.

Fire (I), Lightning (V), Necrotic (V), Slashing (I)

Piercing damage is reflected.

Choose two.
  • Lanceshell..

    On hit: Creatures Riding you take half damage.

  • Aquatic Joust (1/Round)..

    Swim 10, each d4 may target creatures within your path of movement, damage modifier is applied to each hit target.

Lvl 7 large cephalopod sniper - Ranged
H4052
Shelled Cephalopod: Kinetic Shell.

Any creature your size or smaller within your path of forced movement is Riding you. Damage taken from forced movement is transferred to Riding creatures, or otherwise has no effect. This damage is halved if the creature is one size smaller than you or larger.

Movement from your actions are considered forced movement.

Damage Interactions.

Fire (I), Lightning (V), Necrotic (V), Poison (I), Slashing (I)

Choose one.
  • Waterjet. (Range 12).

    On crit: Poisoned. You swim 3 spaces in the opposite direction of this attack's target.

  • Aquatic Blast. (Range 3).

    Each d8 may target creatures adjacent to each other within Range, damage modifier is applied to each hit target. You swim 6 spaces in the opposite direction of this attack's centermost target.

Lvl 2 urban mapach - Melee
M30
Mapach: Scroungecraft.

Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:

  • (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
  • (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
  • (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
  • (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
  • (5) Mirror. Reaction: Reflect a Cantrip.
  • (6) Telescope. Next attack against Target has Advantage.
  • (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
  • (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
  • (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
  • (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
Choose two.
  • Two-Handed Mace. (Reach 2).

    Next attack on hit enemy has Advantage.

  • Gut Hook Knife..

    Vicious.

Lvl 1 urban mapach - Support
24
Mapach: Scroungecraft.

Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:

  • (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
  • (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
  • (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
  • (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
  • (5) Mirror. Reaction: Reflect a Cantrip.
  • (6) Telescope. Next attack against Target has Advantage.
  • (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
  • (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
  • (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
  • (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
It's dangerous to go alone! Take this.

Give an adjacent Mapach without any Scroungecraft items 1 Scroungecraft item.

  • Battletinker..

    Craft two items from the Scroungecraft Table.

Lvl 1 small fieldscurry jerbeen - Defender
M25
Jerbeen: Teamwork Makes the Dream Work.

Jerbeen have advantage on a target previously hit by another Jerbeen that round.

Main-Gauche!

1d4 damage is reflected back at the attacker. On 1: Medium Armor is lost, can no longer reflect damage.

May Interpose for allies, 1d4 » 1d8 when Interposing.

Choose one.
  • Rapier.
  • Duel of Wit and Will (1 use).

    Target creature and you are taunted by each other.

Lvl 2 Support
35
Vulpin: Marvellous Guile.

Spend 3 HP to increase or decrease Primary Die roll made by or against you by 1.

Hold the Line!

Whenever an ally dies, use Banner of War for free.

Now, Where Are You Going?

Opportunity Attack with your Falchion against Slowed enemies, on hit: Dazed.

Choose one.
  • Falchion..

    On hit: Slowed.

  • Banner of War (Range 6).

    An ally's next attack has an additional damage dice, their closest enemy is Taunted by them.