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Shepherd— Luminary of the —Coin

You need to call it. I can't call it for you, or it wouldn't be fair.

A so-called nihilist, a doormat, a devotee of a luck deity; regardless of the origin, you place your fate into the hands of the coin.

Level 3

Heads or Tails?.

(1/Round) Free Action: Call and flip your coin. Your fate is determined by the coin:

  • If you called Heads correctly, use Searing Light's healing feature on a creature for free.
  • If you called Tails correctly, use Searing Light's damaging feature on a creature for free.
  • If you called incorrectly, lose a usage of Searing Light. Take WILd8 damage if you have no remaining uses of Searing Light.
The Coin Decides.

Before a check or save, you may call your coin and flip it. Gain Advantage if you called correctly, and Disadvantage if you called incorrectly.

Level 7

90% of Gamblers Quit Before They Hit Big.

When flipping your coin, spend 1 of your Lifebinding Spirit's healing uses to give yourself Advantage on the toss (flip 2 coins, take either). If this call is incorrect, take LVL damage.

Doubled Up Ante!.

Whenever you successfully call your coin twice or more in a row, gain a use of Searing Light.

Level 11

Luck in the Pocket.

(STR/Safe Rest) When you attack a target with Advantage, you may negate that Advantage and add it to your next coin toss.

Level 15

Fortune's Favored.

(1/Encounter) Any time you would incorrectly call a coin, flip again (including those gained with Advantage) and take the result.