You need to call it. I can't call it for you, or it wouldn't be fair.
A so-called nihilist, a doormat, a devotee of a luck deity; regardless of the origin, you place your fate into the hands of the coin.
Level 3
Heads or Tails?.
(1/Round) Free Action: Call and flip your coin. Your fate is determined by the coin:
- If you called Heads correctly, use Searing Light's healing feature on a creature for free.
- If you called Tails correctly, use Searing Light's damaging feature on a creature for free.
- If you called incorrectly, lose a usage of Searing Light. Take WILd8 damage if you have no remaining uses of Searing Light.
The Coin Decides.
Before a check or save, you may call your coin and flip it. Gain Advantage if you called correctly, and Disadvantage if you called incorrectly.
Level 7
90% of Gamblers Quit Before They Hit Big.
When flipping your coin, spend 1 of your Lifebinding Spirit's healing uses to give yourself Advantage on the toss (flip 2 coins, take either). If this call is incorrect, take LVL damage.
Doubled Up Ante!.
Whenever you successfully call your coin twice or more in a row, gain a use of Searing Light.
Level 11
Luck in the Pocket.
(STR/Safe Rest) When you attack a target with Advantage, you may negate that Advantage and add it to your next coin toss.
Level 15
Fortune's Favored.
(1/Encounter) Any time you would incorrectly call a coin, flip again (including those gained with Advantage) and take the result.