This is an adaptation of the Magus class from Pathfinder 2nd Edition
Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down.
WIP: Scholar of Surging Maelstroms, Scholar of Flinging Fragments
Arcane Study
You know cantrips from the school of your choice amongst Fire, Ice, Lightning, or Wind.
Arcane Cascade
Action: Your weapon gains +KEY damage (concentration up to 1 min.) This action can only be performed if your last action(s) was spent casting a spell.
Combat Caster
Your ranged spells are not disadvantaged from targeting an adjacent opponent.
Mana and Unlock Tier 1 Spells
You unlock Tier 1 spells in the school you know and gain a mana pool to cast them. This mana pool’s maximum is always equal to INT + LVL and recharges on a safe rest
Spellstrike
After you use a weapon attack, your next damaging single target spell this round is not penalized by Rushed Attacks. If the weapon attack did not miss, the spell cannot miss. This applies for casting a spell and then attacking in the same round as well.
Subclass
Choose a Magus Subclass.
Arcane Cascade (2)
Increase your Arcane Cascade damage to KEY d4
Martial Theorem
Choose a Martial Theorem
Key Stat Increase
+1 STR or INT
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Secondary Stat Increase
+1 DEX or WIL
Upgraded Cantrips
Your cantrips grow stronger.
Studious Spell
Gain a Studious Spell
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Martial Theorem (2)
Choose a Martial Theorem
Subclass
Gain your Magus subclass feature.
Spellbook
Gain 2 tier 2 (or lower) spells from among the schools you would have had access to but did not choose.
Alertness
+INT initiative
Key Stat Increase
+1 STR or INT
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Studious Spell (2)
Gain a Studious Spell
Secondary Stat Increase
+1 DEX or WIL
Martial Theorem (3)
Choose a Martial Theorem
Arcane Cascade (3)
Increase your Arcane Cascade damage to KEY d6
Upgraded Cantrips.
Your cantrips grow stronger.
Tier 5 Spells
You may now cast tier 5 spells and upcast spells at tier 5.
Subclass
Gain your Magus subclass feature.
Spellbook (2)
Gain 2 spells of tier 5 (or lower) from among schools you would have had access to but did not choose.
Key Stat Increase
+1 STR or INT
Martial Theorem (4)
Choose a Martial Theorem
Tier 6 Spells
You may now cast tier 6 spells and upcast spells at tier 6.
Magic Sense
Passively sense the presence of magic nearby. You can identify if an item is magical at a glance.
Secondary Stat Increase
+1 DEX or WIL
Studious Spell (3)
Gain a Studious Spell
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
Subclass
Gain your Swashbuckler subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Martial Theorem (5)
Choose a Martial Theorem
Key Stat Increase
+1 STR or INT.
Tier 8 Spells
You may now cast tier 8 spells and upcast spells at tier 8.
Spellbook (3)
Gain 2 spells of tier 8 (or lower) from among schools you would have had access to but did not choose.
Secondary Stat Increase
+1 DEX or WIL.
Arcane Cascade (3)
Increase your Arcane Cascade damage to KEY d8
Tier 9 Spells
You may now cast tier 9 spells and upcast spells at tier 9.
Epic Boon
Choose an Epic Boon
Stat Increase
+1 to any 2 of your stats.
Upgraded Cantrips.
Your cantrips grow stronger.
Spellbook (4)
Gain 3 spells from among schools you would have had access to but did not choose.
Martial Theorems
Arcane Fists
While you have Arcane Cascade active, your unarmed strikes deal 1d6 + STR damage
Elemental Infusion
When you crit with a weapon attack while in Arcane Cascade, choose one: Apply Smoldering to the target. Apply Slowed to the target. Apply Charged to yourself.
Cantrip Enhancement
Your damaging cantrips deal an additional +INT damage.
Cascade Countermeasure
While in Arcane Cascade, increase your Armor by 2xINT.
Deft Mind
While in Arcane Cascade, your Opportunity Attacks do not have disadvantage.
Explosive Cascade
When you hit an attack while in Arcane Cascade, deal half of the Arcane Cascade damage to a foe adjacent to your target.
Magus’ Analysis
When you Assess, roll with advantage. (1/encounter) Gain the benefits of both Create an Opening and Anticipate Danger.
Spirit Sheathe
Store your weapon in a pocket demiplane. Your first weapon attack each combat has advantage as you pull it into reality.
Flamebound Warrior
While you are concentrating on the Enchant Weapon spell, you are considered to be in Arcane Cascade.
Studious Spells
Blur
Reaction: When you are targeted by an attack, the enemy gains disadvantage 2.
Enlarge
2 Actions: Become Large (if already Large, become Huge) for 1 minute. Gain LVL Temp HP. While Large, your Reach increases by 1 and your attacks deal an additional +STR damage.
Mudskipper’s Blessing
Action: Gain the ability to breathe underwater and climb on walls for 10 min.
Sure Strike
(1/encounter) Free Action: Your next attack has advantage.
Tether
(1/encounter) Action: An enemy within Range 6 is Restrained until they make a STR save.
Variable Gravity
Action: Choose one to gain for yourself for 10 min:
Lightweight. You gain the ability to jump up to 6 Squares away, or 6 Squares vertically.
Heavyweight. You cannot be forcibly moved.