I will protect my companions and vanquish evil at all costs. Various orders of these zealous, holy warriors have attained great physical and radiant strength through absolute devotion to a higher power in the form of oaths. Through their strength, both physical and radiant, nothing can sway them from their hunger for justice.
Oathsworn defend with devotion, divinely protect allies, and shine as beacons of virtue.
Radiant Judgment
Whenever an enemy attacks you, if you have no Judgment Dice, roll your Judgment dice (2d6). On your next melee attack this encounter, if you hit, deal that much additional radiant damage. The dice are expended whether you hit or miss.
Lay on Hands
Gain a magical pool of healing power equal to 5×LVL, recharges on a Safe Rest. Action: Touch a target and spend any amount of remaining healing power to restore that many HP.
Mana and Radiant Spellcasting
You know Radiant cantrips, tier 1 Radiant spells, and gain a mana pool equal to WIL + LVL, recharges on a Safe Rest.
Zealot
Whenever you attack with a melee weapon, you may spend mana (up to your highest unlocked spell tier) to choose one for each mana spent: Condemning Strike (+5 radiant damage) or Blessed Aim (decrease target's armor by 1 step).
Paragon of Virtue
Advantage on Influence checks to convince someone when you are forthrightly telling the truth, disadvantage when misleading.
Subclass
Commit yourself to an Oath and gain its benefits.
Radiant Judgment (2)
Your Judgment Dice are d8s.
Sacred Decree
Learn 1 Sacred Decrees.
My Life, for My Friends
You can Interpose for free.
Tier 2 Spells
You may now cast tier 2 spells and upcast spells at tier 2.
Key Stat Increase
+1 STR or WIL.
Radiant Judgment (3)
Your Judgment Dice are d10s.
Upgraded Cantrips
Your cantrips grow stronger.
Secondary Stat Increase
+1 DEX or INT.
Tier 3 Spells
You may now cast tier 3 spells and upcast spells at tier 3.
Sacred Decree (2)
Learn a 2nd Sacred Decrees.
Subclass
Gain your Oathsworn subclass feature.
Master of Radiance
Choose 1 Radiant Utility Spell.
Tier 4 Spells
You may now cast tier 4 spells and upcast spells at tier 4.
Radiant Judgment (4)
Your Judgment Dice are d12s.
Key Stat Increase
+1 STR or WIL.
Sacred Decree (3)
Learn a 3rd Sacred Decrees.
Secondary Stat Increase
+1 DEX or INT.
Tier 5 Spells
You may now cast tier 5 spells and upcast spells at tier 5.
Upgraded Cantrips
Your cantrips grow stronger.
Radiant Judgment (5)
Your Judgment Dice are d20s.
Subclass
Gain your Oathsworn subclass feature.
Master of Radiance (2)
Choose a 2nd Radiant Utility Spell.
Sacred Decree (4)
Learn a 4th Sacred Decrees.
Key Stat Increase
+1 STR or WIL.
Tier 6 Spells
You may now cast tier 6 spells and upcast spells at tier 6.
Secondary Stat Increase
+1 DEX or INT.
Sacred Decree (5)
Learn a 5th Sacred Decrees.
Radiant Judgment (6)
Whenever you roll Judgment Dice, roll 1 more.
Subclass
Gain your Oathsworn subclass feature.
Upgraded Cantrips
Your cantrips grow stronger.
Sacred Decree (6)
Learn a 6th Sacred Decrees.
Key Stat Increase
+1 STR or WIL.
Tier 7 Spells
You may now cast tier 7 spells and upcast spells at tier 7.
Secondary Stat Increase
+1 DEX or INT.
Unending Judgment
While you have no Judgment Dice, gain +5 damage to melee attacks.
Epic Boon
Choose an Epic Boon.
Glorious Paragon
+1 to any 2 of your stats. Defend for free whenever you Interpose.
Upgraded Cantrips
Your cantrips grow stronger.
Sacred Decrees
Learn Sacred Decrees as you level up.
Blinding Aura
(1/Safe Rest) Action: Enemies in your aura are Blinded until the end of their next turn.
Courage!
(1/encounter) When you or an ally in your aura would drop to 0 HP, set their HP to 1 instead.
Explosive Judgment
(1/encounter) 2 actions: Expend your Judgment Dice, deal that much radiant damage to all enemies in your aura.
Improved Aura
+2 aura Reach.
Radiant Aura
Action: End any single harmful condition or effect on yourself or another willing creature within your aura. You may use this ability WIL times/Safe Rest.
Reliable Justice
Whenever you roll Judgment Dice, roll with advantage (roll one extra and drop the lowest).
Shining Mandate
The first time each round you are attacked while you already have Judgment Dice, select an ally within your aura to roll one and apply it to their next attack. You have advantage on skill checks to see through illusions.
Stand Fast, Friends!
When you roll Initiative, grant allies temp HP equal to your STR+WIL. You and allies within your aura have advantage against fear and effects that would move or knock Prone.
Unstoppable Protector
Gain +1 speed. You may Interpose even if you are restrained, stunned, or otherwise incapacitated. If you Interpose for a non-combatant NPC, you may Interpose again this round.
Well Armored
Whenever you Interpose, gain temp HP equal to your STR.