Oathsworn

I will protect my companions and vanquish evil at all costs. Various orders of these zealous, holy warriors have attained great physical and radiant strength through absolute devotion to a higher power in the form of oaths. Through their strength, both physical and radiant, nothing can sway them from their hunger for justice.

Oathsworn defend with devotion, divinely protect allies, and shine as beacons of virtue.

Key Stats
STR
WIL
Hit Die
D10d10
HP
17
Saves
STR+
DEX
Armor
Cloth, Leather, Mail, Shields
Weapons
STR
Gear:Mace, Rusty Mail, Wooden Buckler, Manacles
LVL 1
Radiant Judgment

Whenever an enemy attacks you, if you have no Judgment Dice, roll your Judgment dice (2d6). On your next melee attack this encounter, if you hit, deal that much additional radiant damage. The dice are expended whether you hit or miss.

Lay on Hands

Gain a magical pool of healing power equal to 5×LVL, recharges on a Safe Rest. Action: Touch a target and spend any amount of remaining healing power to restore that many HP.

LVL 2
Mana and Radiant Spellcasting

You know Radiant cantrips, tier 1 Radiant spells, and gain a mana pool equal to WIL + LVL, recharges on a Safe Rest.

Zealot

Whenever you attack with a melee weapon, you may spend mana (up to your highest unlocked spell tier) to choose one for each mana spent: Condemning Strike (+5 radiant damage) or Blessed Aim (decrease target's armor by 1 step).

Paragon of Virtue

Advantage on Influence checks to convince someone when you are forthrightly telling the truth, disadvantage when misleading.

LVL 3
Subclass

Commit yourself to an Oath and gain its benefits.

Radiant Judgment (2)

Your Judgment Dice are d8s.

Sacred Decree

Learn 1 Sacred Decrees.

LVL 4
My Life, for My Friends

You can Interpose for free.

Tier 2 Spells

You may now cast tier 2 spells and upcast spells at tier 2.

Key Stat Increase

+1 STR or WIL.

LVL 5
Radiant Judgment (3)

Your Judgment Dice are d10s.

Upgraded Cantrips

Your cantrips grow stronger.

Secondary Stat Increase

+1 DEX or INT.

LVL 6
Tier 3 Spells

You may now cast tier 3 spells and upcast spells at tier 3.

Sacred Decree (2)

Learn a 2nd Sacred Decrees.

LVL 7
Subclass

Gain your Oathsworn subclass feature.

Master of Radiance

Choose 1 Radiant Utility Spell.

LVL 8
Tier 4 Spells

You may now cast tier 4 spells and upcast spells at tier 4.

Radiant Judgment (4)

Your Judgment Dice are d12s.

Key Stat Increase

+1 STR or WIL.

LVL 9
Sacred Decree (3)

Learn a 3rd Sacred Decrees.

Secondary Stat Increase

+1 DEX or INT.

LVL 10
Tier 5 Spells

You may now cast tier 5 spells and upcast spells at tier 5.

Upgraded Cantrips

Your cantrips grow stronger.

Radiant Judgment (5)

Your Judgment Dice are d20s.

LVL 11
Subclass

Gain your Oathsworn subclass feature.

Master of Radiance (2)

Choose a 2nd Radiant Utility Spell.

LVL 12
Sacred Decree (4)

Learn a 4th Sacred Decrees.

Key Stat Increase

+1 STR or WIL.

LVL 13
Tier 6 Spells

You may now cast tier 6 spells and upcast spells at tier 6.

Secondary Stat Increase

+1 DEX or INT.

LVL 14
Sacred Decree (5)

Learn a 5th Sacred Decrees.

Radiant Judgment (6)

Whenever you roll Judgment Dice, roll 1 more.

LVL 15
Subclass

Gain your Oathsworn subclass feature.

Upgraded Cantrips

Your cantrips grow stronger.

LVL 16
Sacred Decree (6)

Learn a 6th Sacred Decrees.

Key Stat Increase

+1 STR or WIL.

LVL 17
Tier 7 Spells

You may now cast tier 7 spells and upcast spells at tier 7.

Secondary Stat Increase

+1 DEX or INT.

LVL 18
Unending Judgment

While you have no Judgment Dice, gain +5 damage to melee attacks.

LVL 19
Epic Boon

Choose an Epic Boon.

LVL 20
Glorious Paragon

+1 to any 2 of your stats. Defend for free whenever you Interpose.

Upgraded Cantrips

Your cantrips grow stronger.

Sacred Decrees

Learn Sacred Decrees as you level up.

Blinding Aura

(1/Safe Rest) Action: Enemies in your aura are Blinded until the end of their next turn.

Courage!

(1/encounter) When you or an ally in your aura would drop to 0 HP, set their HP to 1 instead.

Explosive Judgment

(1/encounter) 2 actions: Expend your Judgment Dice, deal that much radiant damage to all enemies in your aura.

Improved Aura

+2 aura Reach.

Radiant Aura

Action: End any single harmful condition or effect on yourself or another willing creature within your aura. You may use this ability WIL times/Safe Rest.

Reliable Justice

Whenever you roll Judgment Dice, roll with advantage (roll one extra and drop the lowest).

Shining Mandate

The first time each round you are attacked while you already have Judgment Dice, select an ally within your aura to roll one and apply it to their next attack. You have advantage on skill checks to see through illusions.

Stand Fast, Friends!

When you roll Initiative, grant allies temp HP equal to your STR+WIL. You and allies within your aura have advantage against fear and effects that would move or knock Prone.

Unstoppable Protector

Gain +1 speed. You may Interpose even if you are restrained, stunned, or otherwise incapacitated. If you Interpose for a non-combatant NPC, you may Interpose again this round.

Well Armored

Whenever you Interpose, gain temp HP equal to your STR.