The Oath of the Ancients is a champion of nature, light, and life, wielding divine power to protect the natural world and uphold timeless ideals of kindness, hope, and renewal.
Unlike other Oathsworn who focus on vengeance, conquest, or divine justice, the Oath of the Ancients protects the wildlife, fights against cruelty and destruction, and draws power from the land and the wildlife itself.
- You made an oath to serve and protect the beasts of the land, sea, and sky. Through trust, respect, and the blessing of nature itself, these creatures answer your call in times of need. With a word or gesture, you can summon an animal ally bound to your cause, its loyalty as steadfast as your own oath.
Level 3
Wildlife Oath.
You start with 3 empty pacts of Lvl 3 or less.
- You may end a pact at any time.
- While summoned, the animal’s real body remains idle. If it drops to 0 HP, it is unsummoned.
Action :
- Summon : Summon a pacted animal for 1 minute (max 1 active).
It obeys reasonable orders. You share an emotional bond, allowing you to command it without speaking.
The animal cannot be summoned again until you Safe Rest. - Form Pact : The animal must be friendly toward you. Make an Influence roll against the animal’s DC.
(Animal DC is based on its Level: Lvl 0-1->10, +1 DC per 2 Levels )
Warning : Breaking your oath prevents using this feature until you perform a deed to restore it.
Level 7
Oath Commitment.
You gain 3 additional pacts with animals of Level 7 or lower.
Level 11
Oath Commitment.
You gain 3 additional pacts with animals of Level 11 or lower.
Level 15
Oath Commitment.
You gain 3 additional pacts with animals of Level 15 or lower.