OathswornOath ofHallowed Riders

The Oathsworn who understands the meaning of haste

Design Jam Preserve.

Level 3

Hallowed Steed.

Gain an aura with Reach 3. Free action: summon your Hallowed Steed and mount it immediately. While mounted, gain +WIL speed, +2 on Might checks, and advantage on attacks if another ally is in your aura.

*** No Stats or Actions to Track! Your steed has an abstract size. It is ethereal like the Shepherd’s Lifebinding Spirit, except for the purpose of carrying you on land. It can not attack, apply might by itself, or carry anyone else. You can dismiss it to the hallowed starfields anytime.

*** Flavor is Free. Your steed could take the form of any terrestrial beast (horse, ostrich, camel, lizard, mastiff, unicorn, etc.). Don’t forget to give your steed a name!

Level 7

Sweep to Safety.

Hallowed Steeds ignore difficult terrain. When you interpose for an ally, after damage is dealt, summon another Hallowed Steed to carry them up to WIL spaces. They gain +WIL speed until the end of their next turn. Their steed returns to the hallowed starfields.

Level 11

Hallowed Passage.

While mounted, you may expend 2 Judgment dice or 20 Lay on Hands points to use one of the following:

  • Action: Move using 10 + your speed.
  • (1/encounter) 2 Actions: Ride up to LVL spaces in a straight line. Medium or smaller enemies adjacent to your path take LVL radiant damage and are knocked Prone.

Level 15

Hallowed Cavalry.

Hallowed Steeds can travel across all terrain as normal ground, ignoring all ill effects. (1/Safe Rest) Action: Summon a host of Hallowed Steeds for your allies to ride. You grant them +WIL speed, +2 on Might checks, and advantage on their melee attacks while they are in your aura. These Steeds last for 1 day.

Oath of Hallowed Riders