Cloak and dagger… and dagger. The common Cheat doesn't call herself a Cheat, of course—rather, a streetsmart rogue, a survivalist, or a liberator of unused goods. They are masters of stealth, pickpocketing, and smooth talking. Some of the more vicious ilk are masters of death-dealing as well.
Cheats can be found in every city and byway under countless different names, but they all believe something similar: It's a cruel, merciless world, and those who aim to survive don't have time for silly things like "morals" or "honor."
Sneak Attack
(1/turn) When you crit, deal +1d6 damage.
Vicious Opportunist
(1/turn) When you hit a Distracted target with a melee attack, you may change the Primary Die roll to whatever you like (changing it to the max value counts as a crit). A target is Distracted if it is adjacent to or Taunted by an ally, or if it cannot see you.
Cheat
You're a well-rounded cheater. (1/round) You may either Move or Hide for free. (1/day) You may change any skill check to 10+INT. If you roll less than 10 on Initiative, you may change it to 10 instead. You may gain advantage on skill checks while playing any games, competitions, or placing wagers.
Subclass
Choose a Cheat subclass.
Sneak Attack (2)
Your Sneak Attack becomes 1d8.
Thieves' Cant
You learn the secret language of rogues and scoundrels.
Key Stat Increase
+1 DEX or INT.
Underhanded Ability
Choose an Underhanded Abilities.
Twist the Blade
Action: Change one of your Sneak Attack dice to whatever you like.
Quick Read
(1/encounter) Gain advantage on an Assess check. (1/day) Gain advantage on an Examination check.
Secondary Stat Increase
+1 WIL or STR.
Underhanded Ability (2)
Choose a 2nd Underhanded Abilities.
THAT'S Not What Happened!
(1/Safe Rest) Action: After a Distracted enemy attacks you, you may change the Primary Die roll to whatever you like (changing the die to the minimum value counts as a miss).
Subclass
Gain your Cheat subclass feature.
Sneak Attack (3)
Your Sneak Attack becomes 2d8.
Underhanded Ability (3)
Choose a 3rd Underhanded Abilities.
Key Stat Increase
+1 DEX or INT.
Sneak Attack (4)
Your Sneak Attack becomes 2d10.
Secondary Stat Increase
+1 WIL or STR.
Underhanded Ability (4)
Choose a 4th Underhanded Abilities.
Subclass
Gain your Cheat subclass feature.
Sneak Attack (5)
Your Sneak Attack becomes 2d12.
Underhanded Ability (5)
Choose a 5th Underhanded Abilities.
Key Stat Increase
+1 DEX or INT.
Twist the Blade (2)
(1/turn) You can Twist the Blade for free.
Secondary Stat Increase
+1 WIL or STR.
Underhanded Ability (6)
Choose a 6th Underhanded Abilities.
Subclass
Gain your Cheat subclass feature.
Sneak Attack (6)
Your Sneak Attack becomes 2d20.
Underhanded Ability (7)
Choose a 7th Underhanded Abilities.
Key Stat Increase
+1 DEX or INT.
Sneak Attack (7)
Your Sneak Attack becomes 3d20.
Secondary Stat Increase
+1 WIL or STR.
Underhanded Ability (8)
Choose an 8th Underhanded Abilities.
Epic Boon
Choose an Epic Boon.
Supreme Execution
+1 to any 2 of your stats. When you attack with a blade, you do not require targets to be Distracted to trigger Vicious Opportunist.
Underhanded Abilities
Choose Underhanded Abilities as you level up.
"Creative" Accounting
Steal up to INT actions from your next turn (Gain up to INT actions now. The next time you would gain actions, subtract the number stolen). You cannot use this 2 turns in a row.
Exploit Weakness
Action: Make a contested INT check against an enemy. If you win, you can use Vicious Opportunist against them, even if they are not Distracted. This lasts for 1 minute or until you use this ability against another target.
Feinting Attack
If you miss for the 2nd time in a single round, you may change the primary die roll to any result instead.
How'd YOU get here?!
2 actions: "Teleport" up to 4 spaces away, adjacent to a Distracted target, and make a melee attack against them. If you crit, you may "teleport" again.
I'm Outta Here!
When an ally within 4 spaces is crit, you may turn invisible until the end of your next turn and then move up to half your speed for free.
Misdirection
Gain INT armor. Whenever you Defend, you may halve the damage instead.
Steal Tempo
When you land a critical hit for the second time on a turn, your target loses 1 action and you gain 1 action.
Sunder Armor (Medium)
Action: When you crit an enemy with medium armor, sunder their armor. Until the start of your next turn, ALL melee attacks against that target ignore its armor.
Sunder Armor (Heavy)
Req. Sunder Armor (Medium). Your Sunder Armor ability now also applies to enemies wearing heavy armor.
Trickshot
When you throw a dagger, it returns back to your hand at the end of your turn. On a hit, it ricochets to another creature within 2 spaces, dealing half as much damage to them.