Need a hand?
Level 3
Imaginary Weapon.
Action: Your Spectral Hand attacks an adjacent foe for 1d4 + INT damage. If you are also adjacent to the foe, this attack has Vicious.
Spectral Hand.
You have a Spectral Hand. (1/turn) Action: Move your Spectral Hand up to 6 spaces. A creature adjacent to your Spectral Hand is Distracted. When you use Vicious Opportunist on a target that is Distracted only because of your Hand, the Hand vanishes until the start of your next turn.
Your Spectral Hand cannot be targeted or damaged and doesn't block movement. By default and when it reappears after vanishing, the Hand shares the same space as you. The Hand cannot apply Distracted if the Hand is in the same space as another creature.
Level 7
Illusory Trick.
Action: Swap places with your Spectral Hand. (1/encounter) You may do this for free when an enemy attacks you in melee. If you are no longer within the attack's Reach, it misses.
Level 11
Ghastly Chains.
Your Spectral Hand may now Grapple foes using your Finesse skill. If the Grapple breaks for any reason, the Hand vanishes until the start of your next turn.
Imaginary Weapon (2).
Imaginary Weapon now deals 3d4 + INT damage.
Level 15
Out of Thin Air.
Your Spectral Hand's Speed is now 12. It no longer vanishes when you use Vicious Opportunist with it.