The CheatTools of theDream Walker

The Sandman’s Confidant

Through rigorous training (mostly from sleeping on the job) you've unlocked the art of Dream-Walking. Whether your talents originate from the secret workings of the night sky, a slumbering god of dreams, or the Sandman himself, you've learned to slip through the veil of dreams with unnatural ease.

  • Blur your allies from perception, slipping them from the awareness of your enemies, like a forgotten dream.
  • Infiltrate dreams, plucking secrets from their subconscious like an open book or influence them through dreamful charades
  • When the night comes you can grant your companions or yourself a restful, enchanted slumber, twisting dreams like thread through a loom.

You are no mere spy, you are a strider of the dream world, a rogue who lives where others only drift.

Level 3

Dream Catcher.

(1 Action) Reach: 1. Enter a sleeping (incapacitated) targets dreams on a failed INT Save (DC 10+INT) and steal information or influence the target to be slightly more positive towards you and your party, each failed subsequent attempts over this target, the DC lowers by 1. On a success the target wakes up and is hostile towards you and your party.

It was just a Dream.

(1/turn) When you successfully hide, grant the closest ally Invisibility until their next attack or until the end of their next turn.

Level 7

Nighty Night.

(INT/encounter) Action, Reach: 1. On a failed WIL Save (DC 10+INT) the target falls asleep, becoming Incapacitated until their next two turns have passed, until damaged, or until an ally uses an action to wake them. On a Success they're Dazed instead.

Level 11

Undercover Nightmare.

Free Action: Assess an incapacitated target. You can do this INT times/Safe Rest.

Level 15

Sandmans Gift.

(1/Safe Rest) Choose one during Make Camp (Field Rest) or Safe Rest:

  • Well Rested. You can grant yourself or another ally a minor or a major boon that lasts until the next Safe Rest. OR:
  • Mind over Mattress. Heal yourself or another ally equal to your sneak attack damage if you choose it during Make Camp (Field Rest) or temp HP equal to half your sneak attack damage if used during a Safe Rest (This temp HP lasts until depleted or the next Safe Rest)