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Shed

Level 14 Solo Huge demon
H295
ALL+
Heart's Desire.

At the start of an enemy turn the Dracovetus creates an illusion of the deepest desire of that creature in Range 8 of that creature.

Wish Come True.

A creature that becomes adjacent to its Heart's Desire during it turn gains Inspiration. If a creature ignores its Heart's Desire it takes 12 psychic damage.

Choose one.
  • Breath Of Loss 1/Encounter.

    Cone 8. 5d12+10 psychic damage. On Damage: Dazed for 1 round as the creature experiences it's deepest desires ripped away.

  • Draconic Momentum.

    Fly 12. Attack at any point for 2d12+8 On Crit: Recharge Breath of Loss

BLOODIED:

All The World's Riches At 187 HP a Dracovetus creates 2 illusions with Heart's Desire instead of 1. And creatures damaged by Wish Come True have Disadvantage to attack the Dracovetus until they become adjacent to their Heart's Desire

LAST STAND:

The Dracovetus is dying! 100 more damage until it dies. Empty Wishes Creatures without Inspiration are Blinded to everything except their Heart's Desire.

Lvl 10 large demon - Defender
118
Hit The Floor.

On Move: Adjacent creatures fall Prone.

Can't Stop, Won't Stop.

Allies who can hear, have Medium Armor, and can't be Slowed or Poisoned.

Choose One:
  • Stomp..

    Reach 2. On Damage: Daze.

  • Everybody Lose Control.

    Enemies make a DC 15 WIL or Confused for 1 round and Poisoned.

Lvl 17 demon - Support
244
Sneak.

Invisible until they attack.

Shadow of Soberbia.

While inside an ally's shadow, that ally has Advantage on damage rolls, WIL saves and skill checks.

Light Vulnerability.

The Serperbia becomes Blinded for 1 round and is expelled from an ally's shadow when it takes Radiant damage.

Choose one.
  • Fangs and Claws.2x .

    On Damage: Poisoned

  • Shadow the Arrogant.

    The Serperbia melds with the shadow of an adjacent ally. If it's already inside an ally's shadow the ally repeats its last Action. It can spend 3 move to exit an ally's shadow but otherwise moves with it.

  • Slither. Poison.

    2/Encounter 6x6 AoE On Damage: Restrained for 1 round

Level 7 Solo Weaver
M200
All+
Bells.

When damaged the Bells are pushed 4 squares, dealing 1d12 damage to anything in its path.

Skitter.

When damaged, Widow moves 2.

Choose one.
  • Dash.

    Move 8. Attack for 1d6+4 slashing damage twice.

  • Toss Bell.

    Range 6 1d12+6 On Crit: Target falls Prone. Summon a Bell within 3 spaces of the target.

  • Pull Strings.

    Move all Bells 4 spaces in any direction

BLOODIED:

A bell appears for each Hero and Widow moves 8 spaces

LAST STAND:

Widow is Dying! 70 more damage and she dies! Widow Tosses a Bell at the start of each of her turns.

Lvl 1 tiny demon - Controller
3318
I Didn't Ask For Help!

Heroes in Range 3 take 2 psychic damage when they take the Help Reaction.

You Are Distracting Me.

When a Taunted creature misses, their allies take 2 psychic damage.

Choose one.
  • Pinch.2x. piercing.

    On Damage: The target is Taunted

  • Insite Animosity.

    Range 6. Target deals 2 psychic damage to one of their allies and makes them Taunted.

Scarecrow
Level 1 Solo
M50
+Str +Wil -Dex
Fearsome.

At the start of each round, Frighten enemies in range 4.

Dread Striker.

Advantage against Frightened creatures.

Flammable.

Fire attacks have Advantage against the scarecrow.

Choose one.
  • Jumpscare.

    Move 5 then attack for 1d4+4 psychic damage. On Crit: Dazed for 1 round.

  • Reap.

    Attack for 3d4+6 vicious slashing damage.

BLOODIED:

"Flaming Festival" When the scarecrow takes fire damage it moves 2 and spaces it moves through start burning, dealing 2d4 fire damage when a creature enters it.

LAST STAND:

The scarecrow becomes immune to fire damage, a creature that starts its turn adjacent to it takes 2d4 fire damage.