
The Scarecrow
Level 1 Solo
M50
+Str +Wil -Dex
Fearsome.
At the start of each round, Frighten enemies in range 4.
Dread Striker.
Advantage against Frightened creatures.
Flammable.
Fire attacks have Advantage against the scarecrow.
Choose one.
- •Jumpscare.
Move 5 then attack for 1d4+4 psychic damage. On Crit: Dazed for 1 round.
- •Reap.
Attack for 3d4+6 vicious slashing damage.
BLOODIED:
"Flaming Festival" When the scarecrow takes fire damage it moves 2 and spaces it moves through start burning, dealing 2d4 fire damage when a creature enters it.
LAST STAND:
The scarecrow becomes immune to fire damage, a creature that starts its turn adjacent to it takes 2d4 fire damage.