Ratfolk
Ratfolk are survivors, thriving in the shadows of society where others fear to tread. Agile, resourceful, and fiercely loyal to their own, they have a knack for turning scraps into solutions.
Ratfolk: Scurry.
Heavy armor against Opportunity Attacks.
Lvl 6 ratfolk - Ambusher
60
Choose one:
- •Hook.
2d4+10. On damage: Prone.
- •Kick to the Ribs.
(prone target) d44.
Made by SanityWithIn for Monster Monday Week 68: Rats.

Lvl 7 ratfolk - Controller
60
Sewer Monster: Filthy.
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
Choose one.
- •Filth Fever (1 Use).
(Reach: 4) Sick targets within reach are Confused and Slowed.
- •Plague Bolt.
(Range: 8) 2d12+10. On damage: Poisoned (magical healing ends).