This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Encounters Per Rest

GMG v1 p. 25

Typically, a session includes 2–5 combat encounters, but this is flexible. If your players are enjoying the game without combat, don’t force it—especially if they’ve cleverly avoided it or it doesn’t fit the story. If the story calls for more than five encounters, go ahead! The key is to ensure the game remains fun and engaging—avoiding encounters that are trivial, frustratingly difficult, or repetitive.

Related Rules

5
Balancing With TacticsEncounters / Difficulty & Balance
Encounter DifficultiesEncounters / Difficulty & Balance
Field RestsAdventuring / Rest & Recovery
Fine Tuning DifficultyEncounters / Difficulty & Balance
Resting and RecoveryCampaigns & Rewards / Recovery & Rewards