Typically, a session includes 2–5 combat encounters, but this is flexible. If your players are enjoying the game without combat, don’t force it—especially if they’ve cleverly avoided it or it doesn’t fit the story. If the story calls for more than five encounters, go ahead! The key is to ensure the game remains fun and engaging—avoiding encounters that are trivial, frustratingly difficult, or repetitive.
Encounters Per Rest
GMG v1 p. 25
Related Rules
5Balancing With TacticsEncounters / Difficulty & Balance
Encounter DifficultiesEncounters / Difficulty & Balance
Field RestsAdventuring / Rest & Recovery
Fine Tuning DifficultyEncounters / Difficulty & Balance
Resting and RecoveryCampaigns & Rewards / Recovery & Rewards