Resting and Recovery

GMG v1 p. 25

It’s common for heroes to return to a home base or town to rest after each session, but this isn’t a rule. Be adaptable. If your players are accumulating too many Wounds, consider introducing an opportunity for a Safe Rest, such as finding a friendly cleric or a hidden oasis. If a Safe Rest isn’t an option, you can ease the encounter difficulty to keep the adventure moving. Otherwise, heroes might need to cut their journey short to recover.

Related Rules

2
Encounters Per RestEncounters / Pacing & Variety
Field RestsAdventuring / Rest & Recovery