It’s common for heroes to return to a home base or town to rest after each session, but this isn’t a rule. Be adaptable. If your players are accumulating too many Wounds, consider introducing an opportunity for a Safe Rest, such as finding a friendly cleric or a hidden oasis. If a Safe Rest isn’t an option, you can ease the encounter difficulty to keep the adventure moving. Otherwise, heroes might need to cut their journey short to recover.
Resting and Recovery
GMG v1 p. 25
Related Rules
2Encounters Per RestEncounters / Pacing & Variety
Field RestsAdventuring / Rest & Recovery