This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Secret Spells

Core Rules v2 p. 45

Some spells (or even entire spell schools) have been hidden or lost through the ages. Whether they are too dangerous or for other reasons, adventurers can sometimes stumble upon new spells (or wrench them out of the undead hands of a defeated Lich).

Related Rules

2
Range and ReachMagic / Targets, Areas & Saves
Range & ReachAdventuring / Movement, Range & Space