Certain abilities, weapons, and spells have a specified Range or Reach, which determines who can be affected by it.
- Reach. Reach 1 (within 1 space) is the assumed default for all abilities unless otherwise specified.
- Range. If any enemy is adjacent to you, your Ranged attacks are made with disadvantage (Reach attacks are not so affected). You can roll with disadvantage to gain +2 Range on any Ranged attack (max +6 additional range; disadvantage 3).