Measuring Spaces

Core Rules v2 p. 55

Generally, speed is preferred above precision while playing a TTRPG—don’t make other people wait unnecessarily, close enough is good enough! However, if your table prefers precise rulings rather than fast but “good enough” ones, use the options below as a reference.

Official Variants

1

Gridless

Variant

Core Rules v2 p. 54

You can forgo counting spaces and measure typical movement from pinkie to thumb, the length of a pen or pencil, or just eyeball it—close enough is good enough for some tables!

Related Rules

5
Cones & LinesAdventuring / Movement, Range & Space
Diagonal SpacesAdventuring / Movement, Range & Space
MovementAdventuring / Movement, Range & Space
Range & ReachAdventuring / Movement, Range & Space
SizeAdventuring / Movement, Range & Space