Diagonal Spaces

Core Rules v2 p. 10

Treat diagonal spaces as adjacent. This is the default assumption for movement and attacking.

diagonals adjacent
reach 2, diagonals adjacentreach 2, diagonals not adjacent

Official Variants

3

1-2-1

Variant

Core Rules v2 p. 54

Diagonal moves alternate in cost: the first one costs 1 Speed, the 2nd diagonal move in a turn costs 2, and so on.

Can’t Cut Corners

Variant

Core Rules v2 p. 54

Similar to Diagonals not adjacent, but you cannot move diagonally past walls or enemies. A good middle ground between full diagonal and non-diagonal movement.

Diagonals NOT Adjacent

Variant

Core Rules v2 p. 54

This makes for more tactical combat as obstacles, allies, & enemies can strategically block movement making positioning matter much more.

Related Rules

2
Cones & LinesAdventuring / Movement, Range & Space
Measuring SpacesAdventuring / Movement, Range & Space