Advantage & Disadvantage

Core Rules v2 p. 9

If you are ever in a favorable situation, the GM may allow you to roll with advantage. To do this, roll 1 additional die of the same type and remove the lowest. Alternatively, if the situation is grim or your idea is a long shot, you may have to roll with disadvantage (removing the highest die instead).

If you have multiple instances of advantage or disadvantage, for each one, roll an extra die and remove the lowest (for advantage) or the highest (for disadvantage). Each instance of advantage cancels out one instance of disadvantage before you roll.

2d6 with advantage. Roll 1 additional die, and remove the lowest.

1
5
4

2d6 with disadvantage 2. Roll 2 additional dice, and remove the 2 highest. If there is a tie, always remove dice from left to right.

4
1
4
4

Official Variants

1

Inspiration

Variant

Core Rules v2 p. 55

Whenever a party or hero does something memorable (role-plays a great moment, makes everyone laugh, misses an attack multiple times in a row, or otherwise engages in positive behavior), the GM can grant Inspiration: the ability to reroll any single die. Inspiration expires after a Safe Rest.

Related Rules

8
AssessCombat / Actions
AttackCombat / Actions
CoverCombat / Positioning & Control
HelpCombat / Actions
I HAD the High GroundAdventuring / Movement, Range & Space
Monster Skill Checks5e Conversion / Creatures & Content
Opportunity AttackCombat / Reactions
Skill ChecksFundamentals / Stats, Skills & Checks