A great way to include creativity and role-playing in combat. Choose one of the following and then make a DC 10 skill check to:
- Ask a Question. About a weakness, ability, or immediate plans of enemies, the environment, story, etc. The GM will answer honestly.
- Create an Opening. Change the next Primary Die rolled against a target this round 1 face higher. This means the attack cannot miss and is more likely to crit.
- Anticipate Danger. Change all Primary Dice rolled against you 1 face lower this round. This means you cannot be crit, and attacks miss you on 1 or 2.
Notes on Assessing Monsters Are Smart! You cannot assess using the same skill more than once in a single encounter, as your foes adapt to your tactics. You’ll need to stay creative!