Falling and Forced Movement

Core Rules v2 p. 10

When a character is forcibly moved but stopped by an obstacle, they take bludgeoning damage for every space this movement is cut short. If they hit another creature, both creatures split this damage. Small, Tiny, and Flying creatures are affected by forced movement twice as much, Large creatures half as much, and Huge/Gargantuan creatures ignore it.

Falling inflicts bludgeoning damage for every 2 spaces (10 ft./3 m) fallen.

Official Variants

1

I HAD the High Ground

Variant

Core Rules v2 p. 55

Taking a crit while flying or at a height may cause a character to fall. A reasonable STR save may be called for, but a weak character (e.g., a kobold) may just fall automatically.

Related Rules

2
ConditionsReference / Indexes
MovementAdventuring / Movement, Range & Space