Attack

Core Rules v2 p. 13

Any ability (or spell) that can harm an enemy is an attack. Roll the die on the attack, and deal that much damage. If you roll a 1, the attack misses and has no effect. For attacks with multiple dice, the leftmost die is called the Primary Die. It determines whether the attack is a hit or a miss.

Exploding Critical Hits. Rolling the max on a Primary Die is a critical hit (crit). When you crit, roll the Primary Die again, and add the result to the total. Repeat this each time you roll the maximum—there’s no limit, except your luck! Crits also ignore monster armor.

Rushed Attacks. A hero may attack more than once on their turn, but these additional attacks are rushed, imposing cumulative disadvantage for each additional attack after the first—increasing the chance to miss and lowering the average damage for subsequent attacks. For abilities that trigger a save (e.g. Grappling), enemies roll with increasing instances of advantage instead.

FAQs

2

Does Create an Opening affect flat damage or d44, d66, and d88 abilities?

Official

Core Rules v2 p. 55

These abilities do not have a Primary Die so they are unaffected by Create an Opening. Instead, the next attack that has a Primary Die would be affected.

Is Grappling considered an attack?

Official

Core Rules v2 p. 55

Yes. Anything that negatively impacts your enemies is an attack and impacted by Rushed Attacks (in this case the enemy would gain stacking advantage on their save as the rushed penalty).

Related Rules

7
Advantage & DisadvantageFundamentals / Stats, Skills & Checks
CoverCombat / Positioning & Control
Dual WieldingCharacters & Equipment / Weapons
Heroic ActionsCombat / Actions
Improvised WeaponsCharacters & Equipment / Weapons
Opportunity AttackCombat / Reactions
Unarmed StrikesCharacters & Equipment / Weapons