Each legendary monster can also have the default actions to cause fear or move players around instead of their listed attacks. A great way to add drama or tune down an encounter that is too challenging. For example:
- Wind Up/Breathe In. Regain the use of a single use ability.
- Terrible Roar/Creepy Monologue/Taunt. Creatures (or a creature) who hear this make a WIL save or are Frightened for 1 turn.
- Toss Around/Telekinetic Shove. STR save or moved, Prone, etc.
- Size Up/Spot Weakness/Pin Down. DEX save, the next attack you make is with advantage and cannot be Interposed.