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Optional Actions

GMG v1 p. 42

Each legendary monster can also have the default actions to cause fear or move players around instead of their listed attacks. A great way to add drama or tune down an encounter that is too challenging. For example:

  • Wind Up/Breathe In. Regain the use of a single use ability.
  • Terrible Roar/Creepy Monologue/Taunt. Creatures (or a creature) who hear this make a WIL save or are Frightened for 1 turn.
  • Toss Around/Telekinetic Shove. STR save or moved, Prone, etc.
  • Size Up/Spot Weakness/Pin Down. DEX save, the next attack you make is with advantage and cannot be Interposed.

Related Rules

5
Flavorful Monster AbilitiesMonsters / Building Monsters
Bloodied (Legendary)Monsters / Legendary Monsters
Saves (Legendary)Monsters / Legendary Monsters
Monster BuilderMonsters / Building Monsters
Running Legendary MonstersMonsters / Legendary Monsters