Safe Rests

Core Rules v2 p. 17

Safe Rests take place in a safe location designated by your GM, typically lodging at an inn overnight—but could also be at a secret oasis, a well-stocked cabin in the woods, near a sacred shrine, or the like. Camping in the open wilderness or in a dungeon is not sufficient for gaining the benefits of a Safe Rest.

After a Safe Rest, heroes recover all of their HP, Hit Dice, mana (and other class-specific resources), and heal 1 Wound. Safe Rests are a great opportunity for downtime activities as well.

Official Variants

1

Fast Resting

Variant

Core Rules v2 p. 54

For a much more heroic and fast-paced story, 1 Safe Rest can heal all Wounds.

FAQs

1

How long should a Safe Rest take?

Common Question

Core Rules v2 p. 17

If your table prefers to largely skip downtime activities and narrate past a week of resting, that’s okay too! For a more realistic convalescence time, 1 week per wound recovered may make more sense.

Related Rules

10
ConditionsReference / Indexes
DeathFundamentals / Health
DowntimeAdventuring / Downtime & Lodging
Example Downtime ActivitiesAdventuring / Downtime & Lodging
Fast RestingAdventuring / Rest & Recovery
Field RestsAdventuring / Rest & Recovery
Hit DiceFundamentals / Health
LodgingAdventuring / Downtime & Lodging
Lodging BoonsAdventuring / Downtime & Lodging
WoundsFundamentals / Health