Some abilities or effects may grant temporary HP (temp HP); these are reduced first when taking damage. Temp HP do not combine: If a hero has temp HP and would gain more, they instead choose which amount to keep. They expire after a Safe Rest.
Gritty Dying Rules For a more challenging or “old school” game reduce the max number of Wounds heroes have: 5 Wounds for slightly harder, all the way down to 2 Wounds for a very lethal game!