Hit Points (HP) represent your ability to endure damage. Damage reduces your HP (which can’t go below 0). When reduced to 0 HP, gain 1 Wound; you also gain the Dying condition until you regain HP. While Dying, actions are limited to 1, Concentration is broken, and you are at risk of further serious harm:
- Attacking/casting spells causes 1 Wound unless you make a DC 10 STR save.
- Taking damage while Dying causes 2 Wounds; a crit causes 3 instead.