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Minions

GMG v3 p. 7

Minions are low-threat monsters that are easy to kill individually but dangerous in numbers. They add dynamic movement and excitement to battles without bogging down gameplay. Minions have:

  • No HP to Track. Any damage kills a minion.
  • Easy Attacks. Each minion attacks with a single damage die, cannot crit, misses on a roll of 1, and ignores advantage/disadvantage.
  • Simplified Defense. When multiple minions attack a single target, their damage is combined and counts as a single attack, so heroes can Defend or Interpose against them all at once.

Act Together! If your heroes are facing down a pack of goblin minions, rather than moving them one at a time, all minions attacking a particular hero should move and attack at the same time.

For Example: 5 minions move next to Grudge and attack him. Roll and add up (ignoring any 1s). Fast and easy!

Official Variants

1

Overkill Damage

Variant

GMG v1 p. 26

While minions lack HP, you can optionally use their die size as a measure of durability. Excess damage from an attack can carry over to other minions in range. For example, a 20 damage attack could take down two d10 minions or five d4 minions.

Related Rules

3
Balancing with MinionsEncounters / Difficulty & Balance
FlunkiesMonsters / Minions & Flunkies
Suggested minion die size by party levelMonsters / Minions & Flunkies