Minions excel as battlefield filler, allowing heroes to showcase their strengths. Armored defenders can hold off waves of attacks, while spellcasters can annihilate groups with a single spell. They help combat feel dynamic and give heroes the chance to shine, all while keeping the pace fast and exciting.
Waves of Minions. Start with an easier encounter and introduce minions in waves to dial in the challenge. Minions might emerge from hidden positions or be summoned mid-battle.
- 1 minion/hero: Slightly more difficult, but will greatly increase the tactical options.
- 2–3 minions/hero: Noticeably more difficult.
- 4 minions per hero: Much more challenging.
Overkill Damage While minions lack HP, you can optionally use their die size as a measure of durability. Excess damage from an attack can carry over to other minions in range. For example, a 20 damage attack could take down two d10 minions or five d4 minions.