Minions are low-threat monsters that are easy to kill individually but dangerous in numbers. They add dynamic movement and excitement to battles without bogging down gameplay. Minions have:
- No HP to Track. Any damage kills a minion.
- Easy Attacks. Each minion attacks with a single damage die, cannot crit, misses on a roll of 1, and ignores advantage/disadvantage.
- Simplified Defense. When multiple minions attack a single target, their damage is combined and counts as a single attack, so heroes can Defend or Interpose against them all at once.
Act Together! If your heroes are facing down a pack of goblin minions, rather than moving them one at a time, all minions attacking a particular hero should move and attack at the same time.
For Example: 5 minions move next to Grudge and attack him. Roll and add up 5d6 (ignoring any 1s). Fast and easy!