- 2-handed. Can be held in a single hand, but must be wielded in 2 hands to attack with it.
- Load. Some weapons require extra actions to load before each shot.
- Reach. How close an enemy must be to be affected by this attack. If unspecified, Reach 1.
- Range. Attacks can be made from afar. If any enemy is adjacent to you, your Ranged attacks are made with disadvantage. Add 1 die of disadvantage to gain +2 Range (max +6 additional Range; disadvantage 3).
- Thrown. Treat a melee weapon as if it had Range. Once thrown, you no longer have it!
- Vicious. Roll 1 additional die whenever you roll crit damage.
Remember! Only the Primary Die (the leftmost one) is used for determining whether an attack crits. Every time you roll crit damage, roll the additional Vicious die as well!