This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

5e Spells

GMG v1 p. 110

Most 5e spells should be easy enough to use with Nimble without any change. Though it’s not recommended to use 5e combat-related spells, some of the more unique utility spells could make the game more interesting. Use common sense, but here are some rules of thumb:

  • The spell’s level is how much mana it costs. Range is shorter in Nimble (typically 16 spaces/80 ft. max)
  • Cantrips, Bonus Action, Reaction, or other simple, non-damaging spells cost 1 Action; other leveled spells cost 2 Actions, large AoE spells that can be cast from a distance cost 3 Actions.

Related Rules

1
Adventures5e Conversion / Adventures & Adjudication