5e Spells

GMG v1 p. 110

Most 5e spells should be easy enough to use with Nimble without any change. Though it’s not recommended to use 5e combat-related spells, some of the more unique utility spells could make the game more interesting. Use common sense, but here are some rules of thumb:

  • The spell’s level is how much mana it costs. Range is shorter in Nimble (typically 16 spaces/80 ft. max)
  • Cantrips, Bonus Action, Reaction, or other simple, non-damaging spells cost 1 Action; other leveled spells cost 2 Actions, large AoE spells that can be cast from a distance cost 3 Actions.

Related Rules

1
Adventures5e Conversion / Adventures & Adjudication