- Monster Saves. To simplify play, roll a d20 for saves without bonuses. If a monster is notably Strong/Frail, Fast/Slow, or Smart/Dumb, give them advantage or disadvantage on their STR, DEX, or WIL/INT saves. Legendary monsters may have advantage on multiple or all saves.
- Player Agency. When a monster would take away agency in some way from heroes (incapacitate, paralyze, petrify, or stun), consider the new Dazed condition instead (–1 action for 1 round).
Optional Tweaks
GMG v1 p. 110
Related Rules
1Adventures5e Conversion / Adventures & Adjudication