When the world affects you, roll a save instead of a skill check. Roll 1d20 and add the relevant stat. A roll of 1 always fails, 20 always saves.
- STR Save. When your overall fitness and physicality is tested. STR helps resist forced movement, restraint, poison, and extreme temperatures.
- DEX Save. When your agility or speed is tested. DEX helps you dive for cover in an explosion or stay on your feet while running across icy terrain.
- INT Save. When your intelligence is tested. INT helps you see though tricks and illusions. ⢠WIL Save. When your courage or personality is tested. WIL helps you resist charm or fear effects.