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Saves

Core Rules v2 p. 8

When the world affects you, roll a save instead of a skill check. Roll and add the relevant stat. A roll of 1 always fails, 20 always saves.

  • STR Save. When your overall fitness and physicality is tested. STR helps resist forced movement, restraint, poison, and extreme temperatures.
  • DEX Save. When your agility or speed is tested. DEX helps you dive for cover in an explosion or stay on your feet while running across icy terrain.
  • INT Save. When your intelligence is tested. INT helps you see though tricks and illusions. • WIL Save. When your courage or personality is tested. WIL helps you resist charm or fear effects.

Related Rules

5
Heroes and SavesFundamentals / Stats, Skills & Checks
Saves (Legendary)Monsters / Legendary Monsters
Save SpellsMagic / Targets, Areas & Saves
Skill ChecksFundamentals / Stats, Skills & Checks
SkillsFundamentals / Stats, Skills & Checks